Now showing items 21-40 of 46

    • Combustion Waves on the Point Set Surface 

      Jeong, SoHyeon; Kim, Chang-Hun (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      This paper introduces a combustion model of heat transfer and fuel consumption for the propagation of a fire front on a point cloud surface. The heat transfer includes the heat advection by the airflow as well as diffusion, ...
    • Implicit Integration for Particle-based Simulation of Elasto-Plastic Solids 

      Zhou, Yahan; Lun, Zhaoliang; Kalogerakis, Evangelos; Wang, Rui (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We present a novel particle-based method for stable simulation of elasto-plastic materials. The main contribution of our method is an implicit numerical integrator, using a physically-based model, for computing particles ...
    • A Semi-Lagrangian Closest Point Method for Deforming Surfaces 

      Auer, Stefan; Westermann, Rüdiger (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We present an Eulerian method for the real-time simulation of intrinsic fluid dynamics effects on deforming surfaces. Our method is based on a novel semi-Lagrangian closest point method for the solution of partial differential ...
    • The POP Buffer: Rapid Progressive Clustering by Geometry Quantization 

      Limper, Max; Jung, Yvonne; Behr, Johannes; Alexa, Marc (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Within this paper, we present a novel, straightforward progressive encoding scheme for general triangle soups, which is particularly well-suited for mobile and Web-based environments due to its minimal requirements on the ...
    • Guided Real-Time Scanning of Indoor Objects 

      Kim, Young Min; Mitra, Niloy J.; Huang, Qixing; Guibas, Leonidas (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Advances in 3D acquisition devices provide unprecedented opportunities for quickly scanning indoor environments. Such raw scans, however, are often noisy, incomplete, and significantly corrupted, making semantic scene ...
    • TrayGen: Arranging Objects for Exhibition and Packaging 

      Yang, Yong-Liang; Huang, Qi-Xing (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We present a framework, called TrayGen, to generate tray designs for the exhibition and packaging of a collection of objects. Based on principles from shape perception and visual merchandising, we abstract a number of ...
    • Modeling by Drawing with Shadow Guidance 

      Fan, Lubin; Wang, Ruimin; Xu, Linlin; Deng, Jiansong; Liu, Ligang (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Modeling 3D objects is difficult, especially for the user who lacks the knowledge on 3D geometry or even on 2D sketching. In this paper, we present a novel sketch-based modeling system which allows novice users to create ...
    • Soft Folding 

      Zhu, Lifeng; Igarashi, Takeo; Mitani, Jun (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We introduce soft folding, a new interactive method for designing and exploring thin-plate forms. A user specifies sharp and soft folds as two-dimensional(2D) curves on a flat sheet, along with the fold magnitude and ...
    • Interactive Physics-based Ink Splattering Art Creation 

      Lei, Su-Ian Eugene; Chen, Ying-Chieh; Chen, Hsiang-Ting; Chang, Chun-Fa (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      This paper presents an interactive system for ink splattering, a form of abstract art that artists splat ink onto the canvas. The default input device of our system is a pressure-sensitive 2D stylus, the most common sketching ...
    • Second-Order Approximation for Variance Reduction in Multiple Importance Sampling 

      Lu, Heqi; Pacanowski, Romain; Granier, Xavier (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Monte Carlo Techniques are widely used in Computer Graphics to generate realistic images. Multiple Importance Sampling reduces the impact of choosing a dedicated strategy by balancing the number of samples between different ...
    • Artistic QR Code Embellishment 

      Lin, Yi-Shan; Luo, Sheng-Jie; Chen, Bing-Yu (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      A QR code is a two-dimensional barcode that encodes information. A standard QR code contains only regular black and white squares, and thus is unattractive. This paper proposes a novel framework for embellishing a standard ...
    • Robust Denoising using Feature and Color Information 

      Rousselle, Fabrice; Manzi, Marco; Zwicker, Matthias (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We propose a method that robustly combines color and feature buffers to denoise Monte Carlo renderings. On one hand, feature buffers, such as per pixel normals, textures, or depth, are effective in determining denoising ...
    • Eye-Centered Color Adaptation in Global Illumination 

      Gruson, Adrien; Ribardière, Mickael; Cozot, Remi (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Color adaptation is a well known ability of the human visual system (HVS). Colors are perceived as constant even though the illuminant color changes. Indeed, the perceived color of a diffuse white sheet of paper is still ...
    • Lighting Simulation of Augmented Outdoor Scene Based on a Legacy Photograph 

      Xing, Guanyu; Zhou, Xuehong; Peng, Qunsheng; Liu, Yanli; Qin, Xueying (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We propose a novel approach to simulate the illumination of augmented outdoor scene based on a legacy photograph. Unlike previous works which only take surface radiosity or lighting related prior information as the basis ...
    • Fast Image-Based Modeling of Astronomical Nebulae 

      Wenger, Stephan; Lorenz, Dirk; Magnor, Marcus (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Astronomical nebulae are among the most complex and visually appealing phenomena known outside the bounds of the Solar System. However, our fixed vantage point on Earth limits us to a single known view of these objects, ...
    • Garment Modeling from a Single Image 

      Zhou, Bin; Chen, Xiaowu; Fu, Qiang; Guo, Kan; Tan, Ping (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Modeling of realistic garments is essential for online shopping and many other applications including virtual characters. Most of existing methods either require a multi-camera capture setup or a restricted mannequin pose. ...
    • Hair Interpolation for Portrait Morphing 

      Weng, Yanlin; Wang, Lvdi; Li, Xiao; Chai, Menglei; Zhou, Kun (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      In this paper we study the problem of hair interpolation: given two 3D hair models, we want to generate a sequence of intermediate hair models that transform from one input to another both smoothly and aesthetically pleasing. ...
    • Topology Aware Data-Driven Inverse Kinematics 

      Ho, Edmond S. L.; Shum, Hubert P. H.; Cheung, Yiu-ming; Yuen, P. C. (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Creating realistic human movement is a time consuming and labour intensive task. The major difficulty is that the user has to edit individual joints while maintaining an overall realistic and collision free posture. Previous ...
    • Stroke-guided Image Synthesis for Skeletal Structure Editing 

      Luo, Sheng-Jie; Lin, Chin-Yu; Shen, I-Chao; Chen, Bing-Yu (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Creating variations of an image object is an important task, which usually requires manipulating the skeletal structure of the object. However, most existing methods (such as image deformation) only allow for stretching ...
    • Interactive Learning for Point-Cloud Motion Segmentation 

      Sofer, Yerry; Hassner, Tal; Sharf, Andrei (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Segmenting a moving foreground (fg) from its background (bg) is a fundamental step in many Machine Vision and Computer Graphics applications. Nevertheless, hardly any attempts have been made to tackle this problem in dynamic ...