Now showing items 21-27 of 27

    • REPORT OF THE STATUTORY AUDITORS TO THE GENERAL MEETING OF THE MEMBERS OF EUROGRAPHICS ASSOCIATION GENEVA 

      Unknown author (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    • Reviewers 

      Unknown author (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    • 31st EUROGRAPHICS General Assembly 

      Unknown author (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    • A Survey of Procedural Noise Functions 

      Lagae, A.; Lefebvre, S.; Cook, R.; DeRose, T.; Drettakis, G.; Ebert, D.S.; Lewis, J.P.; Perlin, K.; Zwicker, M. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      Procedural noise functions are widely used in computer graphics, from off-line rendering in movie production to interactive video games. The ability to add complex and intricate details at low memory and authoring cost is ...
    • Efficient and Quality Contouring Algorithms on the GPU 

      Schmitz, L.; Scheidegger, L. F.; Osmari, D. K.; Dietrich, C. A.; Comba, J. L. D. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      Interactive isosurface extraction has recently become possible through successful efforts to map algorithms such as Marching Cubes (MC) and Marching Tetrahedra (MT) to modern Graphics Processing Unit (GPU) architectures. ...
    • Virtual Video Camera: Image-Based Viewpoint Navigation Through Space and Time 

      Lipski, C.; Linz, C.; Berger, K.; Sellent, A.; Magnor, M. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      We present an image-based rendering system to viewpoint-navigate through space and time of complex real-world, dynamic scenes. Our approach accepts unsynchronized, uncalibrated multivideo footage as input. Inexpensive, ...
    • Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control 

      Van Welbergen, H.; Van Basten, B. J. H.; Egges, A.; Ruttkay, Zs. M.; Overmars, M. H. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or natural and allow interaction with the ...