Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control
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Date
2010Author
Van Welbergen, H.
Van Basten, B. J. H.
Egges, A.
Ruttkay, Zs. M.
Overmars, M. H.
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Show full item recordAbstract
Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or natural and allow interaction with the surroundings and other (virtual) humans. Current animation techniques differ in the trade-off they offer between motion naturalness and the control that can be exerted over the motion. We show mechanisms to parametrize, combine (on different body parts) and concatenate motions generated by different animation techniques. We discuss several aspects of motion naturalness and show how it can be evaluated. We conclude by showing the promise of combinations of different animation paradigms to enhance both naturalness and control.
BibTeX
@article {10.1111:j.1467-8659.2010.01822.x,
journal = {Computer Graphics Forum},
title = {{Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control}},
author = {Van Welbergen, H. and Van Basten, B. J. H. and Egges, A. and Ruttkay, Zs. M. and Overmars, M. H.},
year = {2010},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2010.01822.x}
}
journal = {Computer Graphics Forum},
title = {{Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control}},
author = {Van Welbergen, H. and Van Basten, B. J. H. and Egges, A. and Ruttkay, Zs. M. and Overmars, M. H.},
year = {2010},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2010.01822.x}
}