Browsing EG 2016 - Full Papers - CGF 35-Issue 2 by Subject "and texture"
Now showing items 1-2 of 2
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Compressed Multiresolution Hierarchies for High-Quality Precomputed Shadows
(The Eurographics Association and John Wiley & Sons Ltd., 2016)The quality of shadow mapping is traditionally limited by texture resolution. We present a novel lossless compression scheme for high-resolution shadow maps based on precomputed multiresolution hierarchies. Traditional ... -
Near-Instant Capture of High-Resolution Facial Geometry and Reflectance
(The Eurographics Association and John Wiley & Sons Ltd., 2016)We present a near-instant method for acquiring facial geometry and reflectance using a set of commodity DSLR cameras and flashes. Our setup consists of twenty-four cameras and six flashes which are fired in rapid succession ...