Browsing EG 2016 - Full Papers - CGF 35-Issue 2 by Issue Date
Now showing items 1-20 of 49
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Geometry and Attribute Compression for Voxel Scenes
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Voxel-based approaches are today's standard to encode volume data. Recently, directed acyclic graphs (DAGs) were successfully used for compressing sparse voxel scenes as well, but they are restricted to a single bit of ... -
Building Construction Sets by Tiling Grammar Simplification
(The Eurographics Association and John Wiley & Sons Ltd., 2016)This paper poses the problem of fabricating physical construction sets from example geometry: A construction set provides a small number of different types of building blocks from which the example model as well as many ... -
Dexterous Manipulation of Cloth
(The Eurographics Association and John Wiley & Sons Ltd., 2016)This paper introduces a new technique to synthesize dexterous manipulation of cloth. Given a simple description of the desired cloth motion, our algorithm computes appropriate joint torques for physically simulated hands, ... -
Structure-adaptive Shape Editing for Man-made Objects
(The Eurographics Association and John Wiley & Sons Ltd., 2016)One of the challenging problems for shape editing is to adapt shapes with diversified structures for various editing needs. In this paper we introduce a shape editing approach that automatically adapts the structure of a ... -
Single Image Weathering via Exemplar Propagation
(The Eurographics Association and John Wiley & Sons Ltd., 2016)This paper presents an efficient approach for generating weathering effects with detailed appearance variations in a single image. Previous approaches merely change chroma or reflectance of weathered objects, which is not ... -
Convolutional Sparse Coding for High Dynamic Range Imaging
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Current HDR acquisition techniques are based on either (i) fusing multibracketed, low dynamic range (LDR) images, (ii) modifying existing hardware and capturing different exposures simultaneously with multiple sensors, or ... -
Sparse Representation of Terrains for Procedural Modeling
(The Eurographics Association and John Wiley & Sons Ltd., 2016)In this paper, we present a simple and efficient method to represent terrains as elevation functions built from linear combinations of landform features (atoms). These features can be extracted either from real world ... -
An Objective Deghosting Quality Metric for HDR Images
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Reconstructing high dynamic range (HDR) images of a complex scene involving moving objects and dynamic backgrounds is prone to artifacts. A large number of methods have been proposed that attempt to alleviate these artifacts, ... -
Large Scale Terrain Generation from Tectonic Uplift and Fluvial Erosion
(The Eurographics Association and John Wiley & Sons Ltd., 2016)At large scale, landscapes result from the combination of two major processes: tectonics which generate the main relief through crust uplift, and weather which accounts for erosion. This paper presents the first method in ... -
Smooth Image Sequences for Data-driven Morphing
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Smoothness is a quality that feels aesthetic and pleasing to the human eye. We present an algorithm for finding ''as-smoothas- possible'' sequences in image collections. In contrast to previous work, our method does not ... -
Anisotropic Diffusion Descriptors
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Spectral methods have recently gained popularity in many domains of computer graphics and geometry processing, especially shape processing, computation of shape descriptors, distances, and correspondence. Spectral geometric ... -
Geometric Flows of Curves in Shape Space for Processing Motion of Deformable Objects
(The Eurographics Association and John Wiley & Sons Ltd., 2016)We introduce techniques for the processing of motion and animations of non-rigid shapes. The idea is to regard animations of deformable objects as curves in shape space. Then, we use the geometric structure on shape space ... -
CAMA: Contact-Aware Matrix Assembly with Unified Collision Handling for GPU-based Cloth Simulation
(The Eurographics Association and John Wiley & Sons Ltd., 2016)We present a novel GPU-based approach to robustly and efficiently simulate high-resolution and complexly layered cloth. The key component of our formulation is a parallelized matrix assembly algorithm that can quickly build ... -
Space-Time Co-Segmentation of Articulated Point Cloud Sequences
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Consistent segmentation is to the center of many applications based on dynamic geometric data. Directly segmenting a raw 3D point cloud sequence is a challenging task due to the low data quality and large inter-frame ... -
Motion Grammars for Character Animation
(The Eurographics Association and John Wiley & Sons Ltd., 2016)The behavioral structure of human movements is imposed by multiple sources, such as rules, regulations, choreography, habits, and emotion. Our goal is to identify the behavioral structure in a specific application domain ... -
Character Contact Re-positioning Under Large Environment Deformation
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Character animation based on motion capture provides intrinsically plausible results, but lacks the flexibility of procedural methods. Motion editing methods partially address this limitation by adapting the animation to ... -
General Projective Maps for Multidimensional Data Projection
(The Eurographics Association and John Wiley & Sons Ltd., 2016)To project high-dimensional data to a 2D domain, there are two well-established classes of approaches: RadViz and Star Coordinates. Both are well-explored in terms of accuracy, completeness, distortions, and interaction ... -
VBTC: GPU-Friendly Variable Block Size Texture Encoding
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Recent advances in computer graphics have relied on high-quality textures in order to generate photorealistic real-time images. Texture compression standards meet these growing demands for data, but current texture compression ... -
Multi-Resolution Meshes for Feature-Aware Hardware Tessellation
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Hardware tessellation is de facto the preferred mechanism to adaptively control mesh resolution with maximal performances. However, owing to its fixed and uniform pattern, leveraging tessellation for feature-aware LOD ... -
BlendForces: A Dynamic Framework for Facial Animation
(The Eurographics Association and John Wiley & Sons Ltd., 2016)In this paper we present a new paradigm for the generation and retargeting of facial animation. Like a vast majority of the approaches that have adressed these topics, our formalism is built on blendshapes. However, where ...