Now showing items 101-116 of 116

    • Efficient Point based Global Illumination on Intel MIC Architecture 

      Xu, Xiang; Wang, Pei; Wang, Beibei; Wang, Lu; Tu, Changhe; Meng, Xiangxu; Boubekeur, Tamy (The Eurographics Association, 2016)
      Point-Based Global Illumination (PBGI) is a popular rendering method in special effects and motion picture productions. The tree-cut computation is in general the most time consuming part of this algorithm, but it can be ...
    • Efficient Voxel Marking for Hierarchical Volumetric Fusion 

      Szirmay-Kalos, László; Tóth, Balázs; Umenhoffer, Tamás (The Eurographics Association, 2016)
      When fusing depth images into a 3D volumetric model, a crucial task is to mark macro-cells as empty or as intersected by the noisy surface represented by the depth image. This paper proposes a simple marking algorithm for ...
    • Rig-Space Motion Retargeting 

      Hu, Lin-Chuan; Chang, Ming-Hsu; Chuang, Yung-Yu (The Eurographics Association, 2016)
      This paper presents a framework for transferring rig parameters from a source animation to a target model, allowing artists to further refine and adjust the animation. Most previous methods only transfer animations to ...
    • Real-time Rendering of Heterogeneous Translucent Objects using Voxel Number Map 

      Mochida, Keisuke; Okamoto, Midori; Kubo, Hiroyuki; Morishima, Shigeo (The Eurographics Association, 2016)
      Rendering of tranlucent objects enhances the reality of computer graphics, however, it is still computationally expensive. In this paper, we introduce a real-time rendering technique for heterogeneous translucent objects ...
    • EUROGRAPHICS 2016: Posters Frontmatter 

      Luis Gonzaga Magalhães; Rafał Mantiuk (Eurographics Association, 2016)
    • A Video Games Technologies Course: Teaching, Learning, and Research 

      Amador, Gonçalo; Gomes, Abel (The Eurographics Association, 2016)
      In the last decade, several higher education institutions began to provide courses and/or degrees in games content creation, games design, and games development, largely because of the astonishing growth of games as one ...
    • MOOCs in Computer Graphics 

      Bourdin, Jean-Jacques (The Eurographics Association, 2016)
      Since their first presentations, MOOCs have been advertized as the future of higher education as well as a solution against the increase of tuition fees. This panel is introduced by an experiment of MOOCs in Computer ...
    • The Online Anatomical Human: Web-based Anatomy Education 

      Smit, Noeska; Hofstede, Cees-Willem; Kraima, Annelot; Jansma, Daniel; deRuiter, Marco; Eisemann, Elmar; Vilanova, Anna (The Eurographics Association, 2016)
      The Online Anatomical Human (OAH) is a web-based viewer for studying anatomy. It is based on real human anatomy and incorporates medical image data in linked 2D and 3D views that students can freely interact with. Our ...
    • Agile Curriculum Design for the Creative Industries 

      Palmer, Ian J.; Ralley, J.; Davenport, D. (The Eurographics Association, 2016)
      The creative industries thrive on novelty and technology, demanding professionals who can innovate, deliver to demanding briefs and constantly reinvent processes to match new problems. Traditional educational approaches ...
    • A Trip to Arts for Computer Graphics Students 

      Svobodova, Lucie; Slavik, Pavel; Zara, Jiri (The Eurographics Association, 2016)
      Complex and sophisticated projects, on which information technologists and artists meet and cooperate, often require an understanding of possible problems and solutions seen from both sides. While artists (creators) are ...
    • A Visualisation Course in a Game Development Curriculum 

      Sundstedt, Veronica (The Eurographics Association, 2016)
      Visualisation courses can often be found as part of a computer science curriculum. These basic or advanced level courses are often taught in terms of information visualisation, scientific visualisation or a combination of ...
    • Aiming High: Undergraduate Research Projects in Computer Graphics and Animation 

      Anderson, Eike Falk; Adzhiev, Valery; Fryazinov, Oleg (The Eurographics Association, 2016)
      Among educators, the promotion of undergraduate research is a much debated topic, with issues arising from questions as to how it can be integrated with undergraduate degree programmes and how to structure its delivery. ...
    • Peer Review: Does it really help students? 

      Kenwright, Ben (The Eurographics Association, 2016)
      Student peer review has long been a method for increasing student engagement and work quality.We present notes on teaching tips and techniques using peer review as a means way to engage students interest in the area of ...
    • Lowering the Entry Barrier for Students Programming Virtual Reality Applications 

      Lambers, Martin (The Eurographics Association, 2016)
      In Computer Graphics, it is common practice to accompany lectures with hands-on tutorials and/or project assignments that allow students to write and run their own interactive graphics applications. In the special case of ...
    • 20 Years of the Central European Seminar on Computer Graphics 

      Ilčík, Martin; Ilčíková, Ivana; Ferko, Andrej; Wimmer, Michael (The Eurographics Association, 2016)
      The Central European Seminar on Computer Graphics is an annual scientific seminar for undergraduate students of computer graphics, vision and visual computing. Its main mission is to promote graphics research and to motivate ...
    • EUROGRAPHICS 2016: Education Papers Frontmatter 

      Beatriz Sousa Santos; Jean-Michel Dischler (Eurographics Association, 2016)