35-Issue 2
Browse by
Shape M&M
Fast and Robust Inversion-Free Shape Manipulation
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Building Construction Sets by Tiling Grammar Simplification
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Editing, Sketch & Drawing
Structure-adaptive Shape Editing for Man-made Objects
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SMARTCANVAS: Context-inferred Interpretation of Sketches for Preparatory Design Studies
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Fabrication
Buoyancy Optimization for Computational Fabrication
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Improved Surface Quality in 3D Printing by Optimizing the Printing Direction
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Image Editing & Processing
Generalized Diffusion Curves: An Improved Vector Representation for Smooth-Shaded Images
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Generalized As-Similar -As-Possible Warping with Applications in Digital Photography
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Automatic Portrait Segmentation for Image Stylization
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Character Animation
Motion Grammars for Character Animation
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Animation Setup Transfer for 3D Characters
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Character Contact Re-positioning Under Large Environment Deformation
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HDR Imaging
An Objective Deghosting Quality Metric for HDR Images
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Convolutional Sparse Coding for High Dynamic Range Imaging
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Terrains & Fluids
Large Scale Terrain Generation from Tectonic Uplift and Fluvial Erosion
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Sparse Representation of Terrains for Procedural Modeling
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Data-driven Images
DeepProp: Extracting Deep Features from a Single Image for Edit Propagation
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Smooth Image Sequences for Data-driven Morphing
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Fluid Simulation
Boundary Detection in Particle-based Fluids
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Narrow Band FLIP for Liquid Simulations
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A Practical Method for High-Resolution Embedded Liquid Surfaces
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Global Illumination
Stylized Caustics: Progressive Rendering of Animated Caustics
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Meshes
Multi-Resolution Meshes for Feature-Aware Hardware Tessellation
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Rendering Techniques
Regularizing Image Reconstruction for Gradient-Domain Rendering with Feature Patches
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A Practical and Controllable Hair and Fur Model for Production Path Tracing
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SAH Guided Spatial Split Partitioning for Fast BVH Construction
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Curves & Surfaces
Geometric Flows of Curves in Shape Space for Processing Motion of Deformable Objects
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A Multi-sided Bézier Patch with a Simple Control Structure
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Adapting Feature Curve Networks to a Prescribed Scale
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Shadows
Compressed Multiresolution Hierarchies for High-Quality Precomputed Shadows
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Faces & Motion
BlendForces: A Dynamic Framework for Facial Animation
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Near-Instant Capture of High-Resolution Facial Geometry and Reflectance
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Deformable & Soft Objects
Learning 3D Deformation of Animals from 2D Images
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Effect of Low-level Visual Details in Perception of Deformation
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Modeling and Estimation of Energy-Based Hyperelastic Objects
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Texturing & Compression
Geometry and Attribute Compression for Voxel Scenes
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VBTC: GPU-Friendly Variable Block Size Texture Encoding
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Geometric Modeling
Space-Time Co-Segmentation of Articulated Point Cloud Sequences
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Anisotropic Diffusion Descriptors
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Visualization
General Projective Maps for Multidimensional Data Projection
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Inertial Steady 2D Vector Field Topology
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Video
Multisampling Compressive Video Spectroscopy
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Seamless Video Stitching from Hand-held Camera Inputs
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Interactive Videos: Plausible Video Editing using Sparse Structure Points
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Images & Geometry
Single Image Weathering via Exemplar Propagation
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paper ] [meta data ]
Cloth & Animation
CAMA: Contact-Aware Matrix Assembly with Unified Collision Handling for GPU-based Cloth
Simulation
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Dexterous Manipulation of Cloth
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Data-guided Model Predictive Control Based on Smoothed Contact Dynamics
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Recent Submissions
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Data-guided Model Predictive Control Based on Smoothed Contact Dynamics
(The Eurographics Association and John Wiley & Sons Ltd., 2016)In this paper, we propose an efficient data-guided method based on Model Predictive Control (MPC) to synthesize a full-body motion. Guided by a reference motion, our method repeatedly plans the full-body motion to produce ... -
Dexterous Manipulation of Cloth
(The Eurographics Association and John Wiley & Sons Ltd., 2016)This paper introduces a new technique to synthesize dexterous manipulation of cloth. Given a simple description of the desired cloth motion, our algorithm computes appropriate joint torques for physically simulated hands, ... -
CAMA: Contact-Aware Matrix Assembly with Unified Collision Handling for GPU-based Cloth Simulation
(The Eurographics Association and John Wiley & Sons Ltd., 2016)We present a novel GPU-based approach to robustly and efficiently simulate high-resolution and complexly layered cloth. The key component of our formulation is a parallelized matrix assembly algorithm that can quickly build ... -
Single Image Weathering via Exemplar Propagation
(The Eurographics Association and John Wiley & Sons Ltd., 2016)This paper presents an efficient approach for generating weathering effects with detailed appearance variations in a single image. Previous approaches merely change chroma or reflectance of weathered objects, which is not ... -
Interactive Videos: Plausible Video Editing using Sparse Structure Points
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Video remains the method of choice for capturing temporal events. However, without access to the underlying 3D scene models, it remains difficult to make object level edits in a single video or across multiple videos. While ... -
Seamless Video Stitching from Hand-held Camera Inputs
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Images/videos captured by portable devices (e.g., cellphones, DV cameras) often have limited fields of view. Image stitching, also referred to as mosaics or panorama, can produce a wide angle image by compositing several ... -
Multisampling Compressive Video Spectroscopy
(The Eurographics Association and John Wiley & Sons Ltd., 2016)The coded aperture snapshot spectral imaging (CASSI) architecture has been employed widely for capturing hyperspectral video. Despite allowing concurrent capture of hyperspectral video, spatial modulation in CASSI sacrifices ... -
Inertial Steady 2D Vector Field Topology
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Vector field topology is a powerful and matured tool for the study of the asymptotic behavior of tracer particles in steady flows. Yet, it does not capture the behavior of finite-sized particles, because they develop inertia ... -
General Projective Maps for Multidimensional Data Projection
(The Eurographics Association and John Wiley & Sons Ltd., 2016)To project high-dimensional data to a 2D domain, there are two well-established classes of approaches: RadViz and Star Coordinates. Both are well-explored in terms of accuracy, completeness, distortions, and interaction ... -
Anisotropic Diffusion Descriptors
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Spectral methods have recently gained popularity in many domains of computer graphics and geometry processing, especially shape processing, computation of shape descriptors, distances, and correspondence. Spectral geometric ... -
Space-Time Co-Segmentation of Articulated Point Cloud Sequences
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Consistent segmentation is to the center of many applications based on dynamic geometric data. Directly segmenting a raw 3D point cloud sequence is a challenging task due to the low data quality and large inter-frame ... -
Geometry and Attribute Compression for Voxel Scenes
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Voxel-based approaches are today's standard to encode volume data. Recently, directed acyclic graphs (DAGs) were successfully used for compressing sparse voxel scenes as well, but they are restricted to a single bit of ... -
VBTC: GPU-Friendly Variable Block Size Texture Encoding
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Recent advances in computer graphics have relied on high-quality textures in order to generate photorealistic real-time images. Texture compression standards meet these growing demands for data, but current texture compression ... -
Modeling and Estimation of Energy-Based Hyperelastic Objects
(The Eurographics Association and John Wiley & Sons Ltd., 2016)In this paper, we present a method to model hyperelasticity that is well suited for representing the nonlinearity of real-world objects, as well as for estimating it from deformation examples. Previous approaches suffer ... -
Effect of Low-level Visual Details in Perception of Deformation
(The Eurographics Association and John Wiley & Sons Ltd., 2016)We quantitatively measure how different low-level visual details can influence people's perceived stiffness of a deformable sphere under physically based simulation. The result can be used to create a metric for artists ... -
Learning 3D Deformation of Animals from 2D Images
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Understanding how an animal can deform and articulate is essential for a realistic modification of its 3D model. In this paper, we show that such information can be learned from user-clicked 2D images and a template 3D ... -
Near-Instant Capture of High-Resolution Facial Geometry and Reflectance
(The Eurographics Association and John Wiley & Sons Ltd., 2016)We present a near-instant method for acquiring facial geometry and reflectance using a set of commodity DSLR cameras and flashes. Our setup consists of twenty-four cameras and six flashes which are fired in rapid succession ... -
BlendForces: A Dynamic Framework for Facial Animation
(The Eurographics Association and John Wiley & Sons Ltd., 2016)In this paper we present a new paradigm for the generation and retargeting of facial animation. Like a vast majority of the approaches that have adressed these topics, our formalism is built on blendshapes. However, where ... -
Adapting Feature Curve Networks to a Prescribed Scale
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Feature curves on surface meshes are usually defined solely based on local shape properties such as dihedral angles and principal curvatures. From the application perspective, however, the meaningfulness of a network of ... -
Compressed Multiresolution Hierarchies for High-Quality Precomputed Shadows
(The Eurographics Association and John Wiley & Sons Ltd., 2016)The quality of shadow mapping is traditionally limited by texture resolution. We present a novel lossless compression scheme for high-resolution shadow maps based on precomputed multiresolution hierarchies. Traditional ...