Search
Now showing items 1-10 of 49
Geometry and Attribute Compression for Voxel Scenes
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Voxel-based approaches are today's standard to encode volume data. Recently, directed acyclic graphs (DAGs) were successfully used for compressing sparse voxel scenes as well, but they are restricted to a single bit of ...
Building Construction Sets by Tiling Grammar Simplification
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
This paper poses the problem of fabricating physical construction sets from example geometry: A construction set provides a small number of different types of building blocks from which the example model as well as many ...
Dexterous Manipulation of Cloth
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
This paper introduces a new technique to synthesize dexterous manipulation of cloth. Given a simple description of the desired cloth motion, our algorithm computes appropriate joint torques for physically simulated hands, ...
Structure-adaptive Shape Editing for Man-made Objects
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
One of the challenging problems for shape editing is to adapt shapes with diversified structures for various editing needs. In this paper we introduce a shape editing approach that automatically adapts the structure of a ...
Single Image Weathering via Exemplar Propagation
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
This paper presents an efficient approach for generating weathering effects with detailed appearance variations in a single image. Previous approaches merely change chroma or reflectance of weathered objects, which is not ...
Convolutional Sparse Coding for High Dynamic Range Imaging
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Current HDR acquisition techniques are based on either (i) fusing multibracketed, low dynamic range (LDR) images, (ii) modifying existing hardware and capturing different exposures simultaneously with multiple sensors, or ...
Sparse Representation of Terrains for Procedural Modeling
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
In this paper, we present a simple and efficient method to represent terrains as elevation functions built from linear combinations of landform features (atoms). These features can be extracted either from real world ...
An Objective Deghosting Quality Metric for HDR Images
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Reconstructing high dynamic range (HDR) images of a complex scene involving moving objects and dynamic backgrounds is prone to artifacts. A large number of methods have been proposed that attempt to alleviate these artifacts, ...
Large Scale Terrain Generation from Tectonic Uplift and Fluvial Erosion
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
At large scale, landscapes result from the combination of two major processes: tectonics which generate the main relief through crust uplift, and weather which accounts for erosion. This paper presents the first method in ...
Smooth Image Sequences for Data-driven Morphing
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Smoothness is a quality that feels aesthetic and pleasing to the human eye. We present an algorithm for finding ''as-smoothas- possible'' sequences in image collections. In contrast to previous work, our method does not ...