dc.contributor.author | Passos, Vladimir Alves dos | en_US |
dc.contributor.author | Igarashi, Takeo | en_US |
dc.contributor.editor | Levent Burak Kara and Cindy Grimm | en_US |
dc.date.accessioned | 2016-02-18T11:38:47Z | |
dc.date.available | 2016-02-18T11:38:47Z | |
dc.date.issued | 2013 | en_US |
dc.identifier.isbn | 978-1-4503-2205-8 | en_US |
dc.identifier.issn | 1812-3503 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1145/2487381.2487382 | en_US |
dc.description.abstract | We present an intuitive interface for easy modeling of terrains, compatible with example-based synthesis approach. The interface consists on a picture's canvas-like screen, where the user sketches silhouettes of mountains, as he would do if drawing mountains on a piece of paper. Realistic results are achieved by combining copies of the example terrain in such a manner that matches the sketched silhouette. We use Digital Elevation Models (DEM) of real world terrains as source data, and a weighted sum function to continually combine the heights. | en_US |
dc.publisher | ACM | en_US |
dc.subject | CR Categories | en_US |
dc.subject | I.3.7 [Computer Graphics] | en_US |
dc.subject | Three Dimensional Graphics and Realism | en_US |
dc.subject | Radiosity | en_US |
dc.subject | Keywords | en_US |
dc.subject | terrain | en_US |
dc.subject | modeling | en_US |
dc.subject | DEM | en_US |
dc.subject | example | en_US |
dc.subject | based | en_US |
dc.subject | first person | en_US |
dc.subject | silhouette | en_US |
dc.title | LandSketch: A First Person Point-of-View Example-Based Terrain Modeling Approach | en_US |
dc.description.seriesinformation | Eurographics Workshop on Sketch-Based Interfaces and Modeling | en_US |
dc.description.sectionheaders | Segmenting Sketches | en_US |
dc.identifier.doi | 10.1145/2487381.2487382 | en_US |
dc.identifier.pages | 61-68 | en_US |