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dc.contributor.authorSalvi, Marcoen_US
dc.contributor.authorMontgomery, Jeffersonen_US
dc.contributor.authorLefohn, Aaronen_US
dc.contributor.editorCarsten Dachsbacher and William Mark and Jacopo Pantaleonien_US
dc.date.accessioned2016-02-18T11:01:49Z
dc.date.available2016-02-18T11:01:49Z
dc.date.issued2011en_US
dc.identifier.isbn978-1-4503-0896-0en_US
dc.identifier.issn2079-8687en_US
dc.identifier.urihttp://dx.doi.org/10.1145/2018323.2018342en_US
dc.description.abstractAdaptive transparency is a new solution to order-independent transparency that closely approximates the ground-truth results obtained with A-buffer compositing but, like a Z-buffer, operates in bounded memory and exhibits consistent performance. The key contributionof our method is an adaptively compressed visibility representation that can be efficiently constructed and queried while rendering. The algorithm supports a wide range and combination of transparent geometry (e.g., foliage, windows, hair, and smoke). We demonstrate that adaptive transparency is five to forty times faster than realtimeA-buffer implementations, closely matches the image quality, and is both higher quality and faster than other approximate orderindependent transparency techniques: stochastic transparency, uniform opacity shadow maps, and Fourier opacity mapping.en_US
dc.publisherACMen_US
dc.subjectorder independent transparencyen_US
dc.subjectvisibilityen_US
dc.subjectcompressionen_US
dc.titleAdaptive Transparencyen_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on High Performance Graphicsen_US
dc.description.sectionheadersRethinking Rasterizationen_US
dc.identifier.doi10.1145/2018323.2018342en_US
dc.identifier.pages119-126en_US


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