Hierarchical Stochastic Motion Blur Rasterization
View/ Open
Date
2011Author
Munkberg, Jacob
Clarberg, Petrik
Hasselgren, Jon
Toth, Robert
Sugihara, Masamichi
Akenine-Moeller, Tomas
Metadata
Show full item recordAbstract
We present a hierarchical traversal algorithm for stochastic rasterization of motion blur, which efficiently reduces the number of inside tests needed to resolve spatio-temporal visibility. Our method is based on novel tile against moving primitive tests that also provide temporal bounds for the overlap. The algorithm works entirely in homogeneous coordinates, supports MSAA, facilitates efficient hierarchical spatio-temporal occlusion culling, and handles typical game workloads with widely varying triangle sizes. Furthermore, we use high-quality sampling patterns based on digital nets, and present a novel reordering that allows efficient proceduralgeneration with good anti-aliasing properties. Finally, we evaluate a set of hierarchical motion blur rasterization algorithms in terms of both depth buffer bandwidth, shading efficiency, and arithmetic complexity.
BibTeX
@inproceedings {10.1145:2018323.2018341,
booktitle = {Eurographics/ ACM SIGGRAPH Symposium on High Performance Graphics},
editor = {Carsten Dachsbacher and William Mark and Jacopo Pantaleoni},
title = {{Hierarchical Stochastic Motion Blur Rasterization}},
author = {Munkberg, Jacob and Clarberg, Petrik and Hasselgren, Jon and Toth, Robert and Sugihara, Masamichi and Akenine-Moeller, Tomas},
year = {2011},
publisher = {ACM},
ISSN = {2079-8687},
ISBN = {978-1-4503-0896-0},
DOI = {10.1145/2018323.2018341}
}
booktitle = {Eurographics/ ACM SIGGRAPH Symposium on High Performance Graphics},
editor = {Carsten Dachsbacher and William Mark and Jacopo Pantaleoni},
title = {{Hierarchical Stochastic Motion Blur Rasterization}},
author = {Munkberg, Jacob and Clarberg, Petrik and Hasselgren, Jon and Toth, Robert and Sugihara, Masamichi and Akenine-Moeller, Tomas},
year = {2011},
publisher = {ACM},
ISSN = {2079-8687},
ISBN = {978-1-4503-0896-0},
DOI = {10.1145/2018323.2018341}
}
Collections
Related items
Showing items related by title, author, creator and subject.
-
Time-constrained Animation Rendering on Desktop Grids
Aggarwal, Vibhor; Debattista, Kurt; Bashford-Rogers, Thomas; Chalmers, Alan (The Eurographics Association, 2012)The computationally intensive nature of high-fidelity rendering has led to a dependence on parallel infrastructures for generating animations. However, such an infrastructure is expensive thereby restricting easy access ... -
Texturing and Hypertexturing of Volumetric Objects
Miller, Chris M.; Jones, Mark W. (The Eurographics Association, 2005)Texture mapping is an extremely powerful and flexible tool for adding complex surface detail to an object. This paper introduces a method of surface texturing and hypertexturing complex volumetric objects in real-time. We ... -
Ray Tracing Dynamic Scenes with Shadows on the GPU
Guntury, Sashidhar; Narayanan, P. J. (The Eurographics Association, 2010)We present fast ray tracing of dynamic scenes in this paper with primary and shadow rays. We present a GPUfriendly strategy to bring coherency to shadow rays, based on previous work on grids as acceleration structures. We ...