High-Performance Software Rasterization on GPUs
Abstract
In this paper, we implement an efficient, completely software-based graphics pipeline on a GPU. Unlike previous approaches, we obey ordering constraints imposed by current graphics APIs, guarantee hole-free rasterization, and support multisample antialiasing. Our goal is to examine the performance implications of not exploiting the fixed-function graphics pipeline, and to discern which additional hardware support would benefit software-based graphics themost. We present significant improvements over previous work in terms of scalability, performance, and capabilities. Our pipeline is malleable and easy to extend, and we demonstrate that in a wide variety of test cases its performance is within a factor of 2 8x compared to the hardware graphics pipeline on a top of the line GPU. Our implementation is open sourced and available at http://code.google.com/p/cudaraster/
BibTeX
@inproceedings {10.1145:2018323.2018337,
booktitle = {Eurographics/ ACM SIGGRAPH Symposium on High Performance Graphics},
editor = {Carsten Dachsbacher and William Mark and Jacopo Pantaleoni},
title = {{High-Performance Software Rasterization on GPUs}},
author = {Laine, Samuli and Karras, Tero},
year = {2011},
publisher = {ACM},
ISSN = {2079-8687},
ISBN = {978-1-4503-0896-0},
DOI = {10.1145/2018323.2018337}
}
booktitle = {Eurographics/ ACM SIGGRAPH Symposium on High Performance Graphics},
editor = {Carsten Dachsbacher and William Mark and Jacopo Pantaleoni},
title = {{High-Performance Software Rasterization on GPUs}},
author = {Laine, Samuli and Karras, Tero},
year = {2011},
publisher = {ACM},
ISSN = {2079-8687},
ISBN = {978-1-4503-0896-0},
DOI = {10.1145/2018323.2018337}
}