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dc.contributor.authorPapaioannou, Georgiosen_US
dc.contributor.editorCarsten Dachsbacher and William Mark and Jacopo Pantaleonien_US
dc.date.accessioned2016-02-18T11:01:47Z
dc.date.available2016-02-18T11:01:47Z
dc.date.issued2011en_US
dc.identifier.isbn978-1-4503-0896-0en_US
dc.identifier.issn2079-8687en_US
dc.identifier.urihttp://dx.doi.org/10.1145/2018323.2018326en_US
dc.description.abstractGPU-based interactive global illumination techniques are receiving an increasing interest from both the research and the industrial community as real-time graphics applications strive for vi-sually rich and realistic dynamic three-dimensional environments. This paper presents a fast new diffuse global illumination method that generates a sparse set of low-cost radiance field evaluation points (radiance hints) and computes an arbitrary number of diffuse inter-reflections within a given volume. The proposed approximate technique combines ideas from exiting grid-based radiance caching techniques with reflective shadow maps as well asa stochastic scheme for visibility calculations, in order to achieve high frame rates for multiple light bounces.en_US
dc.publisherACMen_US
dc.subjectI.3.3 [Computer Graphics]en_US
dc.subjectPicture/ImageGeneration Display algorithmsen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realism Shadingen_US
dc.subjectshadowingen_US
dc.subjectGlobal Illuminationen_US
dc.subjectReal Time Renderingen_US
dc.subjectProen_US
dc.subjectgrammable Graphics Hardwareen_US
dc.titleReal-Time Diffuse Global Illumination Using Radiance Hintsen_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on High Performance Graphicsen_US
dc.description.sectionheadersApproximate Global Illuminationen_US
dc.identifier.doi10.1145/2018323.2018326en_US
dc.identifier.pages15-24en_US


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