dc.contributor.author | Papaioannou, Georgios | en_US |
dc.contributor.editor | Carsten Dachsbacher and William Mark and Jacopo Pantaleoni | en_US |
dc.date.accessioned | 2016-02-18T11:01:47Z | |
dc.date.available | 2016-02-18T11:01:47Z | |
dc.date.issued | 2011 | en_US |
dc.identifier.isbn | 978-1-4503-0896-0 | en_US |
dc.identifier.issn | 2079-8687 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1145/2018323.2018326 | en_US |
dc.description.abstract | GPU-based interactive global illumination techniques are receiving an increasing interest from both the research and the industrial community as real-time graphics applications strive for vi-sually rich and realistic dynamic three-dimensional environments. This paper presents a fast new diffuse global illumination method that generates a sparse set of low-cost radiance field evaluation points (radiance hints) and computes an arbitrary number of diffuse inter-reflections within a given volume. The proposed approximate technique combines ideas from exiting grid-based radiance caching techniques with reflective shadow maps as well asa stochastic scheme for visibility calculations, in order to achieve high frame rates for multiple light bounces. | en_US |
dc.publisher | ACM | en_US |
dc.subject | I.3.3 [Computer Graphics] | en_US |
dc.subject | Picture/ImageGeneration Display algorithms | en_US |
dc.subject | I.3.7 [Computer Graphics] | en_US |
dc.subject | Three Dimensional Graphics and Realism Shading | en_US |
dc.subject | shadowing | en_US |
dc.subject | Global Illumination | en_US |
dc.subject | Real Time Rendering | en_US |
dc.subject | Pro | en_US |
dc.subject | grammable Graphics Hardware | en_US |
dc.title | Real-Time Diffuse Global Illumination Using Radiance Hints | en_US |
dc.description.seriesinformation | Eurographics/ ACM SIGGRAPH Symposium on High Performance Graphics | en_US |
dc.description.sectionheaders | Approximate Global Illumination | en_US |
dc.identifier.doi | 10.1145/2018323.2018326 | en_US |
dc.identifier.pages | 15-24 | en_US |