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dc.contributor.authorBørlum, Jesperen_US
dc.contributor.authorChristensen, Brian Bunchen_US
dc.contributor.authorKjeldsen, Thomas Kimen_US
dc.contributor.authorMikkelsen, Peter Trieren_US
dc.contributor.authorNoe, Karsten Østergaarden_US
dc.contributor.authorRimestad, Jensen_US
dc.contributor.authorMosegaard, Jesperen_US
dc.contributor.editorCarsten Dachsbacher and William Mark and Jacopo Pantaleonien_US
dc.date.accessioned2016-02-18T11:01:47Z
dc.date.available2016-02-18T11:01:47Z
dc.date.issued2011en_US
dc.identifier.isbn978-1-4503-0896-0en_US
dc.identifier.issn2079-8687en_US
dc.identifier.urihttp://dx.doi.org/10.1145/2018323.2018325en_US
dc.description.abstractThis paper presents the Subsurface Light Propagation Volume (SSLPV) method for real-time approximation of subsurface scattering effects in dynamic scenes with changing mesh opology and lighting. SSLPV extends the Light Propagation Volume (LPV) technique for indirect illumination in video games. We introduce a new consistent method for injecting flux from point light sources into an LPV grid, a new rendering method which consistently convertslight intensity stored in an LPV grid into incident radiance, as well as a model for light scattering and absorption inside heterogeneous materials. Our scheme does not require any precomputation and handles arbitrarily deforming meshes. We show that SSLPV provides visually pleasing results in real-time at the expense of a few milliseconds of added rendering time.en_US
dc.publisherACMen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree DimensionalGraphics and Realism Radiosityen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realism Shadingen_US
dc.subjectI.3.3 [ComputerGraphics]en_US
dc.subjectPicture/Image Generation Display Algorithmsen_US
dc.subjectsubsurface scatteringen_US
dc.subjectrealen_US
dc.subjecttime renderingen_US
dc.subjectLight PropagationVolumesen_US
dc.titleSSLPV: Subsurface Light Propagation Volumesen_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on High Performance Graphicsen_US
dc.description.sectionheadersApproximate Global Illuminationen_US
dc.identifier.doi10.1145/2018323.2018325en_US
dc.identifier.pages7-14en_US


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