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dc.contributor.authorAsente, Paulen_US
dc.contributor.authorCarr, Nathanen_US
dc.contributor.editorDonald House and Cindy Grimmen_US
dc.date.accessioned2016-02-18T10:14:05Z
dc.date.available2016-02-18T10:14:05Z
dc.date.issued2013en_US
dc.identifier.isbn978-1-4503-2203-4en_US
dc.identifier.issn1816-0859en_US
dc.identifier.urihttp://dx.doi.org/10.1145/2487276.2487283en_US
dc.description.abstractContour gradients have color contours that follow the shape of the path being filled. Existing algorithms cannot create them in a resolution- and scale-independent way, causing visible rendering artifacts if enlarged. We describe a new method that approximates them with a set of paths filled by linear gradients. A 3D bevel of the path being filled gives both the shape of these paths and the information needed to compute gradient vectors for the linear gradients. Our representation is efficient, compact, and both resolution and scale independent.en_US
dc.publisherACMen_US
dc.subjectCR Categoriesen_US
dc.subjectI.3.5 [Computer Graphics]en_US
dc.subjectComputational Geometry and Object Modelingen_US
dc.subjectCurveen_US
dc.subjectsurfaceen_US
dc.subjectsoliden_US
dc.subjectobject representations Keywordsen_US
dc.subjectvector graphicsen_US
dc.subjectcontour gradienten_US
dc.subjectbevelen_US
dc.titleCreating Contour Gradients using 3D Bevelsen_US
dc.description.seriesinformationComputational Aesthetics in Graphics, Visualization, and Imagingen_US
dc.description.sectionheadersPixels and Vectorsen_US
dc.identifier.doi10.1145/2487276.2487283en_US
dc.identifier.pages63-66en_US


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