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dc.contributor.authorForbes, Angus Graemeen_US
dc.contributor.authorHöllerer, Tobiasen_US
dc.contributor.authorLegrady, Georgeen_US
dc.contributor.editorDonald House and Cindy Grimmen_US
dc.date.accessioned2016-02-18T10:14:05Z
dc.date.available2016-02-18T10:14:05Z
dc.date.issued2013en_US
dc.identifier.isbn978-1-4503-2203-4en_US
dc.identifier.issn1816-0859en_US
dc.identifier.urihttp://dx.doi.org/10.1145/2487276.2487287en_US
dc.description.abstractThis paper presents a real-time, interactive fluid simulation and vec- tor visualization technique that can be incorporated in media arts projects. These techniques- referred to collectively as the Fluid Automata system- have been adapted for various configurations, in- cluding mobile applications, interactive 2D and 3D projections, and multi-touch tables, and have been presented in a number of differ- ent environments- both academic and artistic- including galleries, conferences, and a virtual reality research lab. We describe specific details about the fluid simulation component, which, by changing a small number of parameters, allows users to quickly generate a vast number of ''fluid profiles'' and thus to explore a wide range of aesthetic possibilities that are easy to incorporate into media arts projects. In particular, we present this fluid simulation (and accom- panying visual representation) as an example of how media artists can create novel versions of existing visualization techniques in or- der to emphasize variability, experimentation, and interactivity.en_US
dc.publisherACMen_US
dc.subjectCR Categoriesen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectMethodology and Techniquesen_US
dc.subjectInteraction Techniquesen_US
dc.subjectJ.5 [Arts and Humanities]en_US
dc.subjectFine Artsen_US
dc.subjectMiscellaneous Keywordsen_US
dc.subjectfluid simulationen_US
dc.subjectvector visualizationen_US
dc.subjectvideo processen_US
dc.subjectingen_US
dc.subjectcollaborative installationen_US
dc.subjectmobile multimedia arten_US
dc.subjectmedia art inen_US
dc.subjectstallationen_US
dc.titleGenerative Fluid Profiles for Interactive Media Arts Projectsen_US
dc.description.seriesinformationComputational Aesthetics in Graphics, Visualization, and Imagingen_US
dc.description.sectionheadersAlgorithm aestheticsen_US
dc.identifier.doi10.1145/2487276.2487287en_US
dc.identifier.pages37-44en_US


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