dc.contributor.author | Forbes, Angus Graeme | en_US |
dc.contributor.author | Höllerer, Tobias | en_US |
dc.contributor.author | Legrady, George | en_US |
dc.contributor.editor | Donald House and Cindy Grimm | en_US |
dc.date.accessioned | 2016-02-18T10:14:05Z | |
dc.date.available | 2016-02-18T10:14:05Z | |
dc.date.issued | 2013 | en_US |
dc.identifier.isbn | 978-1-4503-2203-4 | en_US |
dc.identifier.issn | 1816-0859 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1145/2487276.2487287 | en_US |
dc.description.abstract | This paper presents a real-time, interactive fluid simulation and vec- tor visualization technique that can be incorporated in media arts projects. These techniques- referred to collectively as the Fluid Automata system- have been adapted for various configurations, in- cluding mobile applications, interactive 2D and 3D projections, and multi-touch tables, and have been presented in a number of differ- ent environments- both academic and artistic- including galleries, conferences, and a virtual reality research lab. We describe specific details about the fluid simulation component, which, by changing a small number of parameters, allows users to quickly generate a vast number of ''fluid profiles'' and thus to explore a wide range of aesthetic possibilities that are easy to incorporate into media arts projects. In particular, we present this fluid simulation (and accom- panying visual representation) as an example of how media artists can create novel versions of existing visualization techniques in or- der to emphasize variability, experimentation, and interactivity. | en_US |
dc.publisher | ACM | en_US |
dc.subject | CR Categories | en_US |
dc.subject | I.3.7 [Computer Graphics] | en_US |
dc.subject | Methodology and Techniques | en_US |
dc.subject | Interaction Techniques | en_US |
dc.subject | J.5 [Arts and Humanities] | en_US |
dc.subject | Fine Arts | en_US |
dc.subject | Miscellaneous Keywords | en_US |
dc.subject | fluid simulation | en_US |
dc.subject | vector visualization | en_US |
dc.subject | video process | en_US |
dc.subject | ing | en_US |
dc.subject | collaborative installation | en_US |
dc.subject | mobile multimedia art | en_US |
dc.subject | media art in | en_US |
dc.subject | stallation | en_US |
dc.title | Generative Fluid Profiles for Interactive Media Arts Projects | en_US |
dc.description.seriesinformation | Computational Aesthetics in Graphics, Visualization, and Imaging | en_US |
dc.description.sectionheaders | Algorithm aesthetics | en_US |
dc.identifier.doi | 10.1145/2487276.2487287 | en_US |
dc.identifier.pages | 37-44 | en_US |