Now showing items 21-25 of 25

    • Diverse Motion Variations for Physics-based Character Animation 

      Agrawal, Shailen; Shen, Shuo; Panne, Michiel van de (ACM SIGGRAPH / Eurographics Association, 2013)
      We present an optimization framework for generating diverse variations of physics-based character motions. This allows for the automatic synthesis of rich variations in style for simulated jumps, flips, and walks. While ...
    • Virtual Character Performance From Speech 

      Marsella, Stacy; Xu, Yuyu; Lhommet, Margaux; Feng, Andrew; Scherer, Stefan; Shapirok, Ari (ACM SIGGRAPH / Eurographics Association, 2013)
      We demonstrate a method for generating a 3D virtual character performance from the audio signal by inferring the acoustic and semantic properties of the utterance. Through a prosodic analysis of the acoustic signal, we ...
    • Data-driven Glove Calibration for Hand Motion Capture 

      Wang, Yingying; Neff, Michael (ACM SIGGRAPH / Eurographics Association, 2013)
      Hand motion is an important component of human motion, playing a central role in communication. However, it is difficult to capture hand motion optically, especially in conjunction with full body motion. Due to a lack of ...
    • High Fidelity Facial Animation Capture and Retargeting With Contours 

      Bhat, Kiran S.; Goldenthal, Rony; Ye, Yuting; Mallet, Ronald; Koperwas, Michael (ACM SIGGRAPH / Eurographics Association, 2013)
      Human beings are naturally sensitive to subtle cues in facial expressions, especially in areas of the eyes and mouth. Current facial motion capture methods fail to accurately reproduce motions in those areas due to multiple ...
    • Preface and Table of Contents 

      Theodore Kim and Robert Sumner (ACM SIGGRAPH / Eurographics Association, 2013)