Diverse Motion Variations for Physics-based Character Animation
Abstract
We present an optimization framework for generating diverse variations of physics-based character motions. This allows for the automatic synthesis of rich variations in style for simulated jumps, flips, and walks. While well-posed motion optimization problems result in a single optimal motion, we explore using underconstrained motion descriptions and then optimizing for diversity. As input, the method takes a parameterized controller for a successful motion instance, a set of constraints that should be preserved, and a pairwise distance metric between motions. An offline optimization then produces a highly diverse set of motion styles for the same task. We demonstrate results for a variety of 2D and 3D physics-based motions and show that this approach can generate compelling new motions.
BibTeX
@inproceedings {10.1145:2485895.2485907,
booktitle = {Eurographics/ ACM SIGGRAPH Symposium on Computer Animation},
editor = {Theodore Kim and Robert Sumner},
title = {{Diverse Motion Variations for Physics-based Character Animation}},
author = {Agrawal, Shailen and Shen, Shuo and Panne, Michiel van de},
year = {2013},
publisher = {ACM SIGGRAPH / Eurographics Association},
ISSN = {1727-5288},
ISBN = {978-1-4503-2132-7},
DOI = {10.1145/2485895.2485907}
}
booktitle = {Eurographics/ ACM SIGGRAPH Symposium on Computer Animation},
editor = {Theodore Kim and Robert Sumner},
title = {{Diverse Motion Variations for Physics-based Character Animation}},
author = {Agrawal, Shailen and Shen, Shuo and Panne, Michiel van de},
year = {2013},
publisher = {ACM SIGGRAPH / Eurographics Association},
ISSN = {1727-5288},
ISBN = {978-1-4503-2132-7},
DOI = {10.1145/2485895.2485907}
}