Browsing 2016 by Issue Date
Now showing items 1-20 of 21
-
A computational appearance fabrication framework and derived applications
(ETH Zurich, 2015)Traditionally, control over the appearance of objects in the real world was performed manually. Understanding how some physical property of an object would affect its appearance was achieved primarily through trial and ... -
Online Surface Reconstruction From Unorganized Point Clouds With Integrated Texture Mapping
(2015-11-11)Digital representations of the real world are becoming more and more important for different application domains. Individual objects, excavation sites or even complete cities can be digitized with today’s technology so ... -
Guided qualitative and quantitative analysis of cardiac 4D PC-MRI blood flow data
(2016)The genesis and progression of cardiovascular diseases (CVDs) depend on various factors. A better comprehension of patient-specific blood flow hemodynamics has great potential to increase their diagnosis, support treatment ... -
Interactive Deformation of Virtual Paper
(2016)Although paper is a very common material in our every-day life, it can hardly be found in 3D virtual environments. Indeed, due to its fibrous structure, paper material exhibits complex deformations and sound behavior ... -
Efficient methods for physically-based rendering of participating media
(2016-02-02)This thesis proposes several novel methods for realistic synthesis of images containing participating media. This is a challenging problem, due to the multitude and complexity of ways how light interacts with participating ... -
Accurate 3D-reconstruction and -navigation for high-precision minimal-invasive interventions
(2016-02-03)The current lateral skull base surgery is largely invasive since it requires wide exposure and direct visualization of anatomical landmarks to avoid damaging critical structures. A multi-port approach aiming to reduce such ... -
Depth, Shading, and Stylization in Stereoscopic Cinematography
(2016-02-26)Due to the constantly increasing focus of the entertainment industry on stereoscopic imaging, techniques and tools that enable precise control over the depth impression and help to overcome limitations of the current ... -
Position-based Skin Deformations for Interactive Character Animation
(2016-03-03)Skeletal animation is a widely used technique for animating articulated characters, such as humans and animals. In skeleton-based animation, skinning is the process of defining how the geometric surface of the character ... -
Scalable Comparative Visualization
(2016-06-28)The comparison of two or more objects is getting an increasingly important task in data analysis. Visualization systems successively have to move from representing one phenomenon to allowing users to analyze several ... -
Guided Interactive Volume Editing in Medicine
(2016-06-28)Various medical imaging techniques, such as Computed Tomography, Magnetic Resonance Imaging, Ultrasonic Imaging, are now gold standards in the diagnosis of different diseases. The diagnostic process can be greatly improved ... -
Opacity Optimization and Inertial Particles in Flow Visualization
(2016-06-30)Vector field visualization is a major discipline of scientific visualization that helps to push the frontiers of research in fluid mechanics, medicine, biology, astrophysics and many more. In particular, vector field ... -
Tracking, Correcting and Absorbing Water Surface Waves
(2016-07-15)Computer graphics is an extremely exciting field for two reasons. On the one hand, there is a healthy injection of pragmatism coming from the visual effects industry that want robust algorithms that work so they can produce ... -
Computational Methods for Capture and Reproduction of Photorealistic Surface Appearance
(2016-10-28)This thesis addresses the problem of capturing and reproducing surface material appearance from real-world examples for use in computer graphics applications. Detailed variation of color, shininess and small-scale shape ... -
Spectral Methods for Multimodal Data Analysis
(2016-11-01)Spectral methods have proven themselves as an important and versatile tool in a wide range of problems in the fields of computer graphics, machine learning, pattern recognition, and computer vision, where many important ... -
Perceptual modeling for stereoscopic 3D
(2016-11-04)Virtual and Augmented Reality applications typically rely on both stereoscopic presentation and involve intensive object and observer motion. A combination of high dynamic range and stereoscopic capabilities become popular ... -
Biomechanical Models for Human-Computer Interaction
(2016-11-04)Post-desktop user interfaces, such as smartphones, tablets, interactive tabletops, public displays and mid-air interfaces, already are a ubiquitous part of everyday human life, or have the potential to be. One of the key ... -
From Atoms to Cells: Interactive and Illustrative Visualization of Digitally Reproduced Lifeforms
(2016-11-30)Macromolecules, such as proteins, are the building blocks of the machinery of life, and therefore are essential to the comprehension of physiological processes. In physiology, illustrations and animations are often ... -
Interactive, Example-driven Synthesis and Manipulation of Visual Media
(2016-12-02)This thesis proposes several novel techniques for interactive, example-driven synthesis and manipulation of visual media. The numerous display devices in our everyday lives make visual media, such as images, videos, or ... -
From motion capture to interactive virtual worlds: towards unconstrained motion-capture algorithms for real-time performance-driven character animation
(2016-12-15)This dissertation takes performance-driven character animation as a representative application and advances motion capture algorithms and animation methods to meet its high demands. Existing approaches have either coarse ... -
Tracking Hands in Action for Gesture-based Computer Input
(2016-12-16)This thesis introduces new methods for markerless tracking of the full articulated motion of hands and for informing the design of gesture-based computer input. Emerging devices such as smartwatches or virtual/augmented ...