Show simple item record

dc.contributor.authorPätzold, Martinen_US
dc.contributor.authorKolb, Andreasen_US
dc.contributor.editorPetrik Clarberg and Elmar Eisemannen_US
dc.date.accessioned2016-01-19T10:32:57Z
dc.date.available2016-01-19T10:32:57Z
dc.date.issued2015en_US
dc.identifier.isbn978-1-4503-3707-6en_US
dc.identifier.urihttp://dx.doi.org/10.1145/2790060.2790067en_US
dc.description.abstractIn this paper, we present the first grid-free, out-of-core GPU voxelization method. Our method combines efficient parallel triangle voxelization on GPU with out-of-core technologies in order to allow the processing of scenes with large triangle counts at a high resolution. We directly generate the voxelized data in a sparse voxel octree (SVO) representation, without any intermediate grid structure (''grid-free''). We apply triangle preprocessing and avoid atomic operations, thus leading to an optimized balanced GPU workload and efficient parallel triangle processing. Compared to existing out-of-core CPU approaches, we manage a proper handling of voxel attributes, i.e. all triangle attributes contributing to a voxel are accessible when calculating the voxel attribute. We test and compare our approach to state-of-the-art methods and demonstrate its viability in terms of speed, input triangle count, resolution and output quality.en_US
dc.publisherACM Siggraphen_US
dc.subjectGriden_US
dc.subjectFreeen_US
dc.subjectOuten_US
dc.subjectOfen_US
dc.subjectCoreen_US
dc.subjectVoxelizationen_US
dc.subjectSparse Voxel Octreeen_US
dc.subjectGPUen_US
dc.titleGrid-Free Out-Of-Core Voxelization to Sparse Voxel Octrees on GPUen_US
dc.description.seriesinformationHigh-Performance Graphicsen_US
dc.description.sectionheadersHigh-Performance Data Processingen_US
dc.identifier.doi10.1145/2790060.2790067en_US
dc.identifier.pages95-104en_US


Files in this item

Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record