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dc.contributor.authorPiddington, Kyleen_US
dc.contributor.authorLevin, David I.W.en_US
dc.contributor.authorPai, Dinesh K.en_US
dc.contributor.authorSueda, Shinjiroen_US
dc.contributor.editorFlorence Bertails-Descoubes and Stelian Coros and Shinjiro Suedaen_US
dc.date.accessioned2016-01-19T09:01:50Z
dc.date.available2016-01-19T09:01:50Z
dc.date.issued2015en_US
dc.identifier.isbn978-1-4503-3496-9en_US
dc.identifier.urihttp://dx.doi.org/10.1145/2786784.2795138en_US
dc.description.abstractWe present a new, Eulerian-on-Lagrangian approach for modeling cloth. When a cloth modeled using the traditional Lagrangian approach is moved around an object with sharp corners, such as the edge of a table, the cloth cannot always bend smoothly around the object because it can bend only at its nodes. With our method, these constraints are built into the discretization of the cloth, giving us an equation of motion that directly honors these constraints. This allows the cloth to bend and move smoothly around such constraints. We show how our method can efficiently handle challenging simulations, such as pulling a table cloth from under wine glasses without knocking them over.en_US
dc.publisherACM Siggraphen_US
dc.subjectLagrangian mechanicsen_US
dc.subjectSimulationen_US
dc.subjectClothen_US
dc.titleEulerian-on-Lagrangian Clothen_US
dc.description.seriesinformationACM/ Eurographics Symposium on Computer Animationen_US
dc.description.sectionheadersPoster Abstractsen_US
dc.identifier.doi10.1145/2786784.2795138en_US
dc.identifier.pages196-196en_US


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