dc.contributor.author | Hahn, Fabian | en_US |
dc.contributor.author | Mutzel, Frederik | en_US |
dc.contributor.author | Coros, Stelian | en_US |
dc.contributor.author | Thomaszewski, Bernhard | en_US |
dc.contributor.author | Nitti, Maurizio | en_US |
dc.contributor.author | Gross, Markus | en_US |
dc.contributor.author | Sumner, Robert W. | en_US |
dc.contributor.editor | Florence Bertails-Descoubes and Stelian Coros and Shinjiro Sueda | en_US |
dc.date.accessioned | 2016-01-19T09:01:39Z | |
dc.date.available | 2016-01-19T09:01:39Z | |
dc.date.issued | 2015 | en_US |
dc.identifier.isbn | 978-1-4503-3496-9 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1145/2786784.2786785 | en_US |
dc.description.abstract | We propose a sketch-based posing system for rigged 3D characters that allows artists to create custom sketch abstractions on top of a character's actual shape. A sketch abstraction is composed of rigged curves that form an iconographic 2D representation of the character from a particular viewpoint. When provided with a new input sketch, our optimization system minimizes a nonlinear iterative closest point energy to find the rigging parameters that best align the character's sketch abstraction to the input sketch. A custom regularization term addresses the underconstrained nature of the problem to select favorable poses. Although our system supports arbitrary black-box rigs, we show how to optimize computations when rigging formulas and derivatives are available. We demonstrate our system's flexibility with examples showing different artist-designed sketch abstractions for both full body posing and the customization of individual components of a modular character. Finally, we show that simple sketch abstractions can be built on the fly by projecting a drawn curve onto the character's mesh. Redrawing the curve allows the user to dynamically pose the character. Taken together, our system enables a new form of intuitive sketch-based posing in which the character designer has the freedom to prescribe the sketch abstraction that is most meaningful for the character. | en_US |
dc.publisher | ACM Siggraph | en_US |
dc.subject | sketch | en_US |
dc.subject | based posing | en_US |
dc.subject | character individualization | en_US |
dc.title | Sketch Abstractions for Character Posing | en_US |
dc.description.seriesinformation | ACM/ Eurographics Symposium on Computer Animation | en_US |
dc.description.sectionheaders | Rigs | en_US |
dc.identifier.doi | 10.1145/2786784.2786785 | en_US |
dc.identifier.pages | 185-192 | en_US |