dc.contributor.author | Zimmermann, Daniel | en_US |
dc.contributor.author | Coros, Stelian | en_US |
dc.contributor.author | Ye, Yuting | en_US |
dc.contributor.author | Sumner, Robert W. | en_US |
dc.contributor.author | Gross, Markus | en_US |
dc.contributor.editor | Florence Bertails-Descoubes and Stelian Coros and Shinjiro Sueda | en_US |
dc.date.accessioned | 2016-01-19T09:01:11Z | |
dc.date.available | 2016-01-19T09:01:11Z | |
dc.date.issued | 2015 | en_US |
dc.identifier.isbn | 978-1-4503-3496-9 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1145/2786784.2786795 | en_US |
dc.description.abstract | We present a planning and control framework that enables physically simulated characters to perform various types of motor tasks. To create physically-valid motion plans, our method uses a hierarchical set of simplified models. Computational resources are therefore focused where they matter most: motion plans for the immediate future are generated using higher-fidelity models, while coarser models are used to create motion plans with longer time horizons. Our framework can be used for different types of motor skills, including ones where the actions of the arms and legs must be precisely coordinated. We demonstrate controllers for tasks such as getting up from a chair, crawling onto a raised platform, or using a handrail while climbing stairs. All of the motions are simulated using a black-box physics engine from high level user commands, without requiring any motion capture data. | en_US |
dc.publisher | ACM Siggraph | en_US |
dc.subject | physics | en_US |
dc.subject | based character animation | en_US |
dc.subject | motion planning | en_US |
dc.subject | control | en_US |
dc.title | Hierarchical Planning and Control for Complex Motor Tasks | en_US |
dc.description.seriesinformation | ACM/ Eurographics Symposium on Computer Animation | en_US |
dc.description.sectionheaders | Characters & Control | en_US |
dc.identifier.doi | 10.1145/2786784.2786795 | en_US |
dc.identifier.pages | 73-82 | en_US |