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dc.contributor.authorZimmermann, Danielen_US
dc.contributor.authorCoros, Stelianen_US
dc.contributor.authorYe, Yutingen_US
dc.contributor.authorSumner, Robert W.en_US
dc.contributor.authorGross, Markusen_US
dc.contributor.editorFlorence Bertails-Descoubes and Stelian Coros and Shinjiro Suedaen_US
dc.date.accessioned2016-01-19T09:01:11Z
dc.date.available2016-01-19T09:01:11Z
dc.date.issued2015en_US
dc.identifier.isbn978-1-4503-3496-9en_US
dc.identifier.urihttp://dx.doi.org/10.1145/2786784.2786795en_US
dc.description.abstractWe present a planning and control framework that enables physically simulated characters to perform various types of motor tasks. To create physically-valid motion plans, our method uses a hierarchical set of simplified models. Computational resources are therefore focused where they matter most: motion plans for the immediate future are generated using higher-fidelity models, while coarser models are used to create motion plans with longer time horizons. Our framework can be used for different types of motor skills, including ones where the actions of the arms and legs must be precisely coordinated. We demonstrate controllers for tasks such as getting up from a chair, crawling onto a raised platform, or using a handrail while climbing stairs. All of the motions are simulated using a black-box physics engine from high level user commands, without requiring any motion capture data.en_US
dc.publisherACM Siggraphen_US
dc.subjectphysicsen_US
dc.subjectbased character animationen_US
dc.subjectmotion planningen_US
dc.subjectcontrolen_US
dc.titleHierarchical Planning and Control for Complex Motor Tasksen_US
dc.description.seriesinformationACM/ Eurographics Symposium on Computer Animationen_US
dc.description.sectionheadersCharacters & Controlen_US
dc.identifier.doi10.1145/2786784.2786795en_US
dc.identifier.pages73-82en_US


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