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dc.contributor.authorMalgat, Richarden_US
dc.contributor.authorGilles, Benjaminen_US
dc.contributor.authorLevin, David I.W.en_US
dc.contributor.authorNesme, Matthieuen_US
dc.contributor.authorFaure, Françoisen_US
dc.contributor.editorFlorence Bertails-Descoubes and Stelian Coros and Shinjiro Suedaen_US
dc.date.accessioned2016-01-19T09:01:04Z
dc.date.available2016-01-19T09:01:04Z
dc.date.issued2015en_US
dc.identifier.isbn978-1-4503-3496-9en_US
dc.identifier.urihttp://dx.doi.org/10.1145/2786784.2786800en_US
dc.description.abstractWe present a new framework for artist driven level of detail in solid simulations. Simulated objects are simultaneously embedded in several, separately designed deformation models with their own independent degrees of freedom. The models are ordered to apply their deformations hierarchically, and we enforce the uniqueness of the dynamics solutions using a novel kinetic filtering operator designed to ensure that each child only adds detail motion to its parent without introducing redundancies. This new approach allows artists to easily add fine-scale details without introducing unnecessary degrees-of-freedom to the simulation or resorting to complex geometric operations like anisotropic volume meshing. We illustrate the utility of our approach with several detail enriched simulation examples.en_US
dc.publisherACM Siggraphen_US
dc.subjectPhysically Based Animationen_US
dc.subjectDeformable Soliden_US
dc.subjectMultiscale Continuum Mechanicsen_US
dc.titleMultifarious Hierarchies of Mechanical Models for Artist Assigned Levels-of-Detailen_US
dc.description.seriesinformationACM/ Eurographics Symposium on Computer Animationen_US
dc.description.sectionheadersDeformation & Perceptionen_US
dc.identifier.doi10.1145/2786784.2786800en_US
dc.identifier.pages27-36en_US


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