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dc.contributor.authorLedit, Leven_US
dc.contributor.authorPorocnik, Martinen_US
dc.contributor.authorKogler, Claudiaen_US
dc.contributor.authorLippe, Barbaraen_US
dc.contributor.authorNovak, Magdalenaen_US
dc.contributor.editorSofia Pescarin and Pedro Cano and Alfredo Grandeen_US
dc.date.accessioned2016-01-05T11:12:35Z
dc.date.available2016-01-05T11:12:35Z
dc.date.issued2015en_US
dc.identifier.isbn978-1-5090-0048-7en_US
dc.identifier.urihttp://dx.doi.org/TBAen_US
dc.description.abstractPapermint (A Minty Toons World) was a highly complex massive multiplayer online game (MMOG), launched in March 2007 and downloaded and played regularly by a fan community of around 20.000 users between 2007 and 2011.The online world was created entirely out of paper. ''Papermint'' integrated the highest narrative potential in his world in a way it has never been seen before in an online game.en_US
dc.publisherIEEEen_US
dc.titlePapermint (A Minty Toons World)en_US
dc.description.seriesinformationInternational Congress on Digital Heritage - EXPOen_US
dc.description.sectionheadersSection 5 - Experiencing the Pasten_US
dc.identifier.doiTBAen_US


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