dc.contributor.author | Ledit, Lev | en_US |
dc.contributor.author | Porocnik, Martin | en_US |
dc.contributor.author | Kogler, Claudia | en_US |
dc.contributor.author | Lippe, Barbara | en_US |
dc.contributor.author | Novak, Magdalena | en_US |
dc.contributor.editor | Sofia Pescarin and Pedro Cano and Alfredo Grande | en_US |
dc.date.accessioned | 2016-01-05T11:12:35Z | |
dc.date.available | 2016-01-05T11:12:35Z | |
dc.date.issued | 2015 | en_US |
dc.identifier.isbn | 978-1-5090-0048-7 | en_US |
dc.identifier.uri | http://dx.doi.org/TBA | en_US |
dc.description.abstract | Papermint (A Minty Toons World) was a highly complex massive multiplayer online game (MMOG), launched in March 2007 and downloaded and played regularly by a fan community of around 20.000 users between 2007 and 2011.The online world was created entirely out of paper. ''Papermint'' integrated the highest narrative potential in his world in a way it has never been seen before in an online game. | en_US |
dc.publisher | IEEE | en_US |
dc.title | Papermint (A Minty Toons World) | en_US |
dc.description.seriesinformation | International Congress on Digital Heritage - EXPO | en_US |
dc.description.sectionheaders | Section 5 - Experiencing the Past | en_US |
dc.identifier.doi | TBA | en_US |