Now showing items 21-28 of 28

    • meSch: Implementing the Internet of Things for Cultural Heritage 

      Petrelli, Daniela; Marshall, Mark T.; Not, Elena; Zancanaro, Massimo; Cavada, Dario; Venturini, Adriano; Kubitza, Thomas; Risseeuw, Martin (IEEE, 2015)
      MeSch bridges the gap between visitors' cultural heritage experience onsite and online by providing a platform for the creation of tangible smart exhibits, that enables heritage professionals to compose and realise physical ...
    • Interactive Showcase and Museum Guide System using Bluetooth Low Energy Beacons 

      Pantile, Davide; Ventrella, Matteo; Mazzeo, Antonio (IEEE, 2015)
      The Interactive Showcase and the Museum Guide System are two technologies designed and produced by ETT using Bluetooth Low Energy Beacons. These innovoative porduts allow technology to be integrated into the heritage sector ...
    • Serbia 1914 

      Rodic, Jana; Todorovic, Marko (IEEE, 2015)
      Serbia 1914 is a contemporary museum project dedicated to the FWW centenary. The exhibition at Historical Museum of Serbia, organized by Historical Museum of Serbia and Military Museum under the patronage of Ministry of ...
    • The Wall of Knowledge 

      Saleh, Fathi; Nabil, Mohammad; Sameer, Nessma (IEEE, 2015)
      The Wall of Knowledge is a new Virtual Museum installation that was developed by CULTNAT (Center for Documentation of Cultural and Natural Heritage) in 2014.
    • ARIS - A Robotic Approach to Digitization of Indoor and Underground Cultural Heritage Sites 

      Calisi, Daniele; Giannone, Francesca; Ventura, Claudia; Salonia, Paolo; Cottefoglie, Fabio; Ziparo, Vittorio Amos (IEEE, 2015)
      A robot to digitize indoor and underground cultural heritage sites: a novel approach for acquiring and managing digital models of archaeological sites. Three technologies will be presented for this occasion: a robotic ...
    • Virtex 

      Pletinckx, Daniel (IEEE, 2015)
      Virtex represents a new approach to tell the story of a cultural heritage object through a tangible interface. It uses a replica of a museum object or monument, in which a number of interactive areas can be activated by ...
    • The Mayan city of Calakmul - Interactive Showcases 

      Ruiz-Rodarte, Rocio (IEEE, 2015)
      The Interactive Kiosk is part of a large project of virtual recreation made from the findings of the archaeological site of Calakmul, a Mayan city which existed between 800 BC to 900 AD, in Mexico's Yucatan Peninsula.
    • Korean Traditional Architectures Simulations 

      Lee, Jongwook; Lee, Jihyung; Kim, Jae Woo; Kang, Kyung-Kyu; Lee, Man Hee (IEEE, 2015)
      The Digital Heritage Simulation Technology allows to reconstruct digital heritage buildings and appurtenances using geometric modeling, dynamic simulation, computer animation and computeraided design technologies.