Now showing items 21-40 of 59

    • Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling 

      Chang, Chih-Wen; Lin, Wen-Chieh; Ho, Tan-Chi; Huang, Tsung-Shian; Chuang, Jung-Hong (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D model surface into an integration over a ...
    • An Adaptive Contact Model for the Robust Simulation of Knots 

      Spillmann, Jonas; Teschner, Matthias (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      In this paper, we present an adaptive model for dynamically deforming hyper-elastic rods. In contrast to existing approaches, adaptively introduced control points are not governed by geometric subdivision rules. Instead, ...
    • Single-pass Scalable Subsurface Rendering with Lightcuts 

      Arbree, Adam; Walter, Bruce; Bala, Kavita (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      This paper presents a new, scalable, single pass algorithm for computing subsurface scattering using the diffusion approximation. Instead of pre-computing a globally conservative estimate of the surface irradiance like ...
    • A Fast Simulation Method Using Overlapping Grids for Interactions between Smoke and Rigid Objects 

      Dobashi, Yoshinori; Matsuda, Yasuhiro; Yamamoto, Tsuyoshi; Nishita, Tomoyuki (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      Recently, many techniques using computational fluid dynamics have been proposed for the simulation of natural phenomena such as smoke and fire. Traditionally, a single grid is used for computing the motion of fluids. When ...
    • Fluid in Video: Augmenting Real Video with Simulated Fluids 

      Kwatra, Vivek; Mordohai, Philippos; Narain, Rahul; Penta, Sashi Kumar; Carlsonk, Mark; Pollefeys, Marc; Lin, Ming C. (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      We present a technique for coupling simulated fluid phenomena that interact with real dynamic scenes captured as a binocular video sequence. We first process the binocular video sequence to obtain a complete 3D reconstruction ...
    • A Semi-Lagrangian CIP Fluid Solver without Dimensional Splitting 

      Kim, Doyub; Song, Oh-young; Ko, Hyeong-Seok (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      In this paper, we propose a new constrained interpolation profile (CIP) method that is stable and accurate but requires less amount of computation compared to existing CIP-based solvers. CIP is a high-order fluid advection ...
    • Higher Order Barycentric Coordinates 

      Langer, Torsten; Seidel, Hans-Peter (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      In recent years, a wide range of generalized barycentric coordinates has been suggested. However, all of them lack control over derivatives. We show how the notion of barycentric coordinates can be extended to specify ...
    • Conformal Flattening by Curvature Prescription and Metric Scaling 

      Ben-Chen, Mirela; Gotsman, Craig; Bunin, Guy (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      We present an efficient method to conformally parameterize 3D mesh data sets to the plane. The idea behind our method is to concentrate all the 3D curvature at a small number of select mesh vertices, called cone singularities, ...
    • An Example-based Procedural System for Element Arrangement 

      Ijiri, Takashi; Mech, Radomir; Igarashi, Takeo; Miller, Gavin (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      We present a method for synthesizing two dimensional (2D) element arrangements from an example. The main idea is to combine texture synthesis techniques based-on a local neighborhood comparison and procedural modeling ...
    • Manifold-valued Thin-Plate Splines with Applications in Computer Graphics 

      Steinke, Florian; Hein, Matthias; Peters, Jan; Schoelkopf, Bernhard (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      We present a generalization of thin-plate splines for interpolation and approximation of manifold-valued data, and demonstrate its usefulness in computer graphics with several applications from different fields. The ...
    • Texture Synthesis From Photographs 

      Eisenacher, C.; Lefebvre, S.; Stamminger, M. (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      The goal of texture synthesis is to generate an arbitrarily large high-quality texture from a small input sample. Generally, it is assumed that the input image is given as a flat, square piece of texture, thus it has to ...
    • Floating Textures 

      Eisemann, M.; De Decker, B.; Magnor, M.; Bekaert, P.; De Aguiar, E.; Ahmed, N.; Theobalt, C.; Sellent, A. (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      We present a novel multi-view, projective texture mapping technique. While previous multi-view texturing approaches lead to blurring and ghosting artefacts if 3D geometry and/or camera calibration are imprecise, we propose ...
    • Automatic Conversion of Mesh Animations into Skeleton-based Animations 

      De Aguiar, Edilson; Theobalt, Christian; Thrun, Sebastian; Seidel, Hans-Peter (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      Recently, it has become increasingly popular to represent animations not by means of a classical skeleton-based model, but in the form of deforming mesh sequences. The reason for this new trend is that novel mesh deformation ...
    • Articulated Object Reconstruction and Markerless Motion Capture from Depth Video 

      Pekelny, Yuri; Gotsman, Craig (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      We present an algorithm for acquiring the 3D surface geometry and motion of a dynamic piecewise-rigid object using a single depth video camera. The algorithm identifies and tracks the rigid components in each frame, while ...
    • Expressive Facial Gestures From Motion Capture Data 

      Ju, Eunjung; Lee, Jehee (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      Human facial gestures often exhibit such natural stochastic variations as how often the eyes blink, how often the eyebrows and the nose twitch, and how the head moves while speaking. The stochastic movements of facial ...
    • Ray Casting Algebraic Surfaces using the Frustum Form 

      Reimers, Martin; Seland, Johan (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      We propose an algorithm for interactive ray-casting of algebraic surfaces of high degree. A key point of our approach is a polynomial form adapted to the view frustum. This so called frustum form yields simple expressions ...
    • Simulation of Human Motion Data using Short-Horizon Model-Predictive Control 

      Da Silva, M.; Abe, Y.; Popovic, J. (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      Many data-driven animation techniques are capable of producing high quality motions of human characters. Few techniques, however, are capable of generating motions that are consistent with physically simulated environments. ...
    • GPU-based Fast Ray Casting for a Large Number of Metaballs 

      Kanamori, Yoshihiro; Szego, Zoltan; Nishita, Tomoyuki (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      Metaballs are implicit surfaces widely used to model curved objects, represented by the isosurface of a density field defined by a set of points. Recently, the results of particle-based simulations have been often visualized ...
    • Zippy: A Framework for Computation and Visualization on a GPU Cluster 

      Fan, Zhe; Qiu, Feng; Kaufman, Arie E. (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      Due to its high performance/cost ratio, a GPU cluster is an attractive platform for large scale general-purpose computation and visualization applications. However, the programming model for high performance general-purpose ...
    • Sketch-Based Procedural Surface Modeling and Compositing Using Surface Trees 

      Schmidt, Ryan; Singh, Karan (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      We present a system for creating and manipulating layered procedural surface editing operations, which is motivated by the limited support for iterative design in free-form modeling. A combination of sketch-based and ...