Browsing VMV15 by Subject "I.3.7 [Computer Graphics]"
Now showing items 1-5 of 5
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The Bounced Z-buffer for Indirect Visibility
(The Eurographics Association, 2015)Synthesizing images of animated scenes with indirect illumination and glossy materials at interactive frame rates commonly ignores indirect shadows. In this work we extend a class of indirect lighting algorithms that splat ... -
Extrapolating Large-Scale Material BTFs under Cross-Device Constraints
(The Eurographics Association, 2015)In this paper, we address the problem of acquiring bidirectional texture functions (BTFs) of large-scale material samples. Our approach fuses gonioreflectometric measurements of small samples with few constraint images ... -
Level-of-Detail for Production-Scale Path Tracing
(The Eurographics Association, 2015)Path-traced global illumination (GI) becomes increasingly important in movie production. With offscreen elements considerably contributing to the path traced image, geometric complexity increases drastically, requiring ... -
Rotoscoping on Stereoscopic Images and Videos
(The Eurographics Association, 2015)Creating an animation based on video footage (rotoscoping) often requires significant manual work. For monoscopic videos diverse publications already feature (semi-)automatic techniques to apply non-photorealistic image ... -
Vector-to-Closest-Point Octree for Surface Ray-Casting
(The Eurographics Association, 2015)GPU voxel-based surface ray-casting has positioned as an interesting alternative to rasterization-based rendering approaches, because it allows using many processing units simultaneously, can effectively exploit thread ...