Rendering - Experimental Ideas & Implementations: Recent submissions
Now showing items 21-40 of 121
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Precomputed Discrete Visibility Fields for Real-Time Ray-Traced Environment Lighting
(The Eurographics Association, 2022)Rendering environment lighting using ray tracing is challenging because many rays within the hemisphere are required to be traced. In this work, we propose discrete visibility fields (DVFs), which store visibility information ... -
A Real-Time Adaptive Ray Marching Method for Particle-Based Fluid Surface Reconstruction
(The Eurographics Association, 2022)In the rendering of particle-based fluids, the surfaces reconstructed by ray marching techniques contain more details than screen space filtering methods. However, the ray marching process is quite time-consuming because ... -
A Learned Radiance-Field Representation for Complex Luminaires
(The Eurographics Association, 2022)We propose an efficient method for rendering complex luminaires using a high quality octree-based representation of the luminaire emission. Complex luminaires are a particularly challenging problem in rendering, due to ... -
NeuLF: Efficient Novel View Synthesis with Neural 4D Light Field
(The Eurographics Association, 2022)In this paper, we present an efficient and robust deep learning solution for novel view synthesis of complex scenes. In our approach, a 3D scene is represented as a light field, i.e., a set of rays, each of which has a ... -
Polarization-imaging Surface Reflectometry using Near-field Display
(The Eurographics Association, 2022)We present a practical method for measurement of spatially varying isotropic surface reflectance of planar samples using a combination of single-view polarization imaging and near-field display illumination. Unlike previous ... -
Stenciled Volumetric Ambient Occlusion
(The Eurographics Association, 2022)Screen-space Ambient Occlusion (AO) is commonly used in games to calculate the exposure of each pixel to ambient lighting with the help of a depth buffer. Due to its screen-space nature, it suffers from several artifacts ... -
Planetary Shadow-Aware Distance Sampling
(The Eurographics Association, 2022)Dusk and dawn scenes have been difficult for brute force path tracers to handle. We identify that a major source of the inefficiency in explicitly path tracing the atmosphere in such conditions stems from wasting samples ... -
SkyGAN: Towards Realistic Cloud Imagery for Image Based Lighting
(The Eurographics Association, 2022)Achieving photorealism when rendering virtual scenes in movies or architecture visualizations often depends on providing a realistic illumination and background. Typically, spherical environment maps serve both as a natural ... -
Spectral Upsampling Approaches for RGB Illumination
(The Eurographics Association, 2022)We present two practical approaches for high fidelity spectral upsampling of previously recorded RGB illumination in the form of an image-based representation such as an RGB light probe. Unlike previous approaches that ... -
Rendering 2022 Symposium Track: Frontmatter
(The Eurographics Association, 2022) -
A Compact Representation for Fluorescent Spectral Data
(The Eurographics Association, 2021)We propose a technique to efficiently importance sample and store fluorescent spectral data. Fluorescence behaviour is properly represented as a re-radiation matrix: for a given input wavelength, this matrix indicates how ... -
Moment-based Constrained Spectral Uplifting
(The Eurographics Association, 2021)Spectral rendering is increasingly used in appearance-critical rendering workflows due to its ability to predict colour values under varying illuminants. However, directly modelling assets via input of spectral data is a ... -
Modeling Surround-aware Contrast Sensitivity
(The Eurographics Association, 2021)Despite advances in display technology, many existing applications rely on psychophysical datasets of human perception gathered using older, sometimes outdated displays. As a result, there exists the underlying assumption ... -
A Low-Dimensional Perceptual Space for Intuitive BRDF Editing
(The Eurographics Association, 2021)Understanding and characterizing material appearance based on human perception is challenging because of the highdimensionality and nonlinearity of reflectance data. We refer to the process of identifying specific ... -
Human Hair Inverse Rendering using Multi-View Photometric data
(The Eurographics Association, 2021)We introduce a hair inverse rendering framework to reconstruct high-fidelity 3D geometry of human hair, as well as its reflectance, which can be readily used for photorealistic rendering of hair. We take multi-view photometric ... -
Single-image Full-body Human Relighting
(The Eurographics Association, 2021)We present a single-image data-driven method to automatically relight images with full-body humans in them. Our framework is based on a realistic scene decomposition leveraging precomputed radiance transfer (PRT) and ... -
NeLF: Neural Light-transport Field for Portrait View Synthesis and Relighting
(The Eurographics Association, 2021)Human portraits exhibit various appearances when observed from different views under different lighting conditions. We can easily imagine how the face will look like in another setup, but computer algorithms still fail on ... -
MatMorpher: A Morphing Operator for SVBRDFs
(The Eurographics Association, 2021)We present a novel morphing operator for spatially-varying bidirectional reflectance distribution functions. Our operator takes as input digital materials modeled using a set of 2D texture maps which control the typical ... -
Practical Ply-Based Appearance Modeling for Knitted Fabrics
(The Eurographics Association, 2021)Abstract Modeling the geometry and the appearance of knitted fabrics has been challenging due to their complex geometries and interactions with light. Previous surface-based models have difficulties capturing fine-grained ... -
Firefly Removal in Monte Carlo Rendering with Adaptive Median of meaNs
(The Eurographics Association, 2021)Estimating the rendering equation using Monte Carlo methods produces photorealistic images by evaluating a large number of samples of the rendering equation per pixel. The final value for each pixel is then calculated as ...