Precomputed Discrete Visibility Fields for Real-Time Ray-Traced Environment Lighting
Date
2022Author
Xu, Yang
Jiang, Yuanfa
Wang, Chenhao
Li, Kang
Zhou, Pengbo
Geng, Guohua
Metadata
Show full item recordAbstract
Rendering environment lighting using ray tracing is challenging because many rays within the hemisphere are required to be traced. In this work, we propose discrete visibility fields (DVFs), which store visibility information in a uniform grid to speed up ray-traced low-frequency environment lighting for static scenes. In the precomputation stage, we compute and store the visibility and occlusion masks at the positions of the point samples of the scene using octahedral mapping. The visibility and occlusion masks of the point samples inside a grid cell are then merged by the logical OR operation. We also store the occlusion label indicating whether more than half of the pixels are occluded in the occlusion mask of each grid cell. At runtime, we exclude the rays occluded by the geometry or visible to the environment according to the information stored in the DVF. Results show that the proposed method can significantly speed up the rendering of ray-traced environment lighting and achieve real-time frame rates without sacrificing image quality. Compared to other environment lighting rendering methods based on precomputation, our method is free of tessellation or parameterization of the meshes, and the precomputation can be finished in a short time.
BibTeX
@inproceedings {10.2312:sr.20221158,
booktitle = {Eurographics Symposium on Rendering},
editor = {Ghosh, Abhijeet and Wei, Li-Yi},
title = {{Precomputed Discrete Visibility Fields for Real-Time Ray-Traced Environment Lighting}},
author = {Xu, Yang and Jiang, Yuanfa and Wang, Chenhao and Li, Kang and Zhou, Pengbo and Geng, Guohua},
year = {2022},
publisher = {The Eurographics Association},
ISSN = {1727-3463},
ISBN = {978-3-03868-187-8},
DOI = {10.2312/sr.20221158}
}
booktitle = {Eurographics Symposium on Rendering},
editor = {Ghosh, Abhijeet and Wei, Li-Yi},
title = {{Precomputed Discrete Visibility Fields for Real-Time Ray-Traced Environment Lighting}},
author = {Xu, Yang and Jiang, Yuanfa and Wang, Chenhao and Li, Kang and Zhou, Pengbo and Geng, Guohua},
year = {2022},
publisher = {The Eurographics Association},
ISSN = {1727-3463},
ISBN = {978-3-03868-187-8},
DOI = {10.2312/sr.20221158}
}