Now showing items 21-40 of 46

    • Wrinkling Coarse Meshes on the GPU 

      Loviscach, J. (The Eurographics Association and Blackwell Publishing, Inc, 2006)
      The simulation of complex layers of folds of cloth can be handled through algorithms which take the physical dynamics into account. In many cases, however, it is sufficient to generate wrinkles on a piece of garment which ...
    • Dancing-to-Music Character Animation 

      Shiratori, Takaaki; Nakazawa, Atsushi; Ikeuchi, Katsushi (The Eurographics Association and Blackwell Publishing, Inc, 2006)
      In computer graphics, considerable research has been conducted on realistic human motion synthesis. However, most research does not consider human emotional aspects, which often strongly affect human motion. This paper ...
    • Splicing Upper-Body Actions with Locomotion 

      Heck, Rachel; Kovar, Lucas; Gleicher, Michael (The Eurographics Association and Blackwell Publishing, Inc, 2006)
      This paper presents a simple and efficient technique for synthesizing high-fidelity motions by attaching, or splicing, the upper-body action of one motion example to the lower-body locomotion of another. Existing splicing ...
    • Real-Time Weighted Pose-Space Deformation on the GPU 

      Rhee, Taehyun; Lewis, J.P.; Neumann, Ulrich (The Eurographics Association and Blackwell Publishing, Inc, 2006)
      WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIMD (Single Instruction Multiple Data) manner ...
    • Analysis of Reproducing Real-World Appearance on Displays of Varying Dynamic Range 

      Yoshida, Akiko; Mantiuk, Rafal; Myszkowski, Karol; Seidel, Hans-Peter (The Eurographics Association and Blackwell Publishing, Inc, 2006)
      We conduct a series of experiments to investigate the desired properties of a tone mapping operator (TMO) and to design such an operator based on subjective data. We propose a novel approach to the tone mapping problem, ...
    • Beyond Tone Mapping: Enhanced Depiction of Tone Mapped HDR Images 

      Smith, Kaleigh; Krawczyk, Grzegorz; Myszkowski, Karol; Seidel, Hans-Peter (The Eurographics Association and Blackwell Publishing, Inc, 2006)
      High Dynamic Range (HDR) images capture the full range of luminance present in real world scenes, and unlike Low Dynamic Range (LDR) images, can simultaneously contain detailed information in the deepest of shadows and the ...
    • Semantic Photo Synthesis 

      Johnson, M.; Brostow, G. J.; Shotton, J.; Arandjelovic, O.; Kwatra, V.; Cipolla, R. (The Eurographics Association and Blackwell Publishing, Inc, 2006)
      Composite images are synthesized from existing photographs by artists who make concept art, e.g., storyboards for movies or architectural planning. Current techniques allow an artist to fabricate such an image by digitally ...
    • Volume-Surface Trees 

      Boubekeur, Tamy; Heidrich, Wolfgang; Granier, Xavier; Schlick, Christophe (The Eurographics Association and Blackwell Publishing, Inc, 2006)
      Many algorithms in computer graphics improve their efficiency by using Hierarchical Space Subdivision Schemes (HS3), such as octrees, kD-trees or BSP trees. Such HS3 usually provide an axis-aligned subdivision of the 3D ...
    • Competing Fronts for Coarse-to-Fine Surface Reconstruction 

      Sharf, Andrei; Lewiner, Thomas; Shamir, Ariel; Kobbelt, Leif; Cohen-Or, Daniel (The Eurographics Association and Blackwell Publishing, Inc, 2006)
      We present a deformable model to reconstruct a surface from a point cloud. The model is based on an explicit mesh representation composed of multiple competing evolving fronts. These fronts adapt to the local feature size ...
    • Bayesian Point Cloud Reconstruction 

      Jenke, P.; Wand, M.; Bokeloh, M.; Schilling, A.; Strasser, W. (The Eurographics Association and Blackwell Publishing, Inc, 2006)
      In this paper, we propose a novel surface reconstruction technique based on Bayesian statistics: The measurement process as well as prior assumptions on the measured objects are modeled as probability distributions and ...
    • Data-driven Local Coordinate Systems for Image-Based Rendering 

      Mueller, Gero; Sarlette, Ralf; Klein, Reinhard (The Eurographics Association and Blackwell Publishing, Inc, 2006)
      Image-based representations of an object profit from known geometry. The more accurate this geometry is known, the better corresponding pixels in the different images can be aligned, which leads to less artifacts and better ...
    • A Predictive Light Transport Model for the Human Iris 

      W.Y. Lam, Michael; V.G. Baranoski, Gladimir (The Eurographics Association and Blackwell Publishing, Inc, 2006)
      Recently, light interactions with organic matter have become the object of detailed investigations by image synthesis researchers. Besides allowing these materials to be rendered in a more intuitive manner, these efforts ...
    • Optimizing Control Variate Estimators for Rendering 

      Fan, Shaohua; Chenney, Stephen; Hu, Bo; Tsui, Kam-Wah; Lai, Yu-chi (The Eurographics Association and Blackwell Publishing, Inc, 2006)
    • Texture Adaptation for Progressive Meshes 

      Chen, Chih-Chun; Chuang, Jung-Hong (The Eurographics Association and Blackwell Publishing, Inc, 2006)
      Level-of-detail modeling is a vital representation for real-time applications. To support texture mapping progressive meshes (PM), we usually allow the whole PM sequence to share a common texture map. Although such a common ...
    • Multiresolution Random Accessible Mesh Compression 

      Kim, Junho; Choe, Sungyul; Lee, Seungyong (The Eurographics Association and Blackwell Publishing, Inc, 2006)
      This paper presents a novel approach for mesh compression, which we call multiresolution random accessible mesh compression. In contrast to previous mesh compression techniques, the approach enables us to progressively ...
    • C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering 

      Gobbetti, E.; Marton, F.; Cignoni, P.; Di Benedetto, M.; Ganovelli, F. (The Eurographics Association and Blackwell Publishing, Inc, 2006)
      We describe a compressed multiresolution representation for supporting interactive rendering of very large planar and spherical terrain surfaces. The technique, called Compressed Batched Dynamic Adaptive Meshes (C-BDAM), ...
    • Reflected-Scene Impostors for Realistic Reflections at Interactive Rates 

      Popescu, Voicu; Mei, Chunhui; Dauble, Jordan; Sacks, Elisha (The Eurographics Association and Blackwell Publishing, Inc, 2006)
      We present a technique for rendering reflections on complex reflectors at interactive rates based on approximating the geometry of the reflected scene with impostors. The reflections correctly convey the distance to the ...
    • An Improved Physically-Based Soft Shadow Volume Algorithm 

      Lehtinen, Jaakko; Laine, Samuli; Aila, Timo (The Eurographics Association and Blackwell Publishing, Inc, 2006)
      We identify and analyze several performance problems in a state-of-the-art physically-based soft shadow volume algorithm, and present an improved method that alleviates these problems by replacing an overly conservative ...
    • Accurate Specular Reflections in Real-Time 

      Roger, David; Holzschuch, Nicolas (The Eurographics Association and Blackwell Publishing, Inc, 2006)
      Specular reflections provide many important visual cues in our daily environment. They inform us of the shape of objects, of the material they are made of, of their relative positions, etc. Specular reflections on curved ...
    • Easy Mesh Cutting 

      Ji, Zhongping; Liu, Ligang; Chen, Zhonggui; Wang, Guojin (The Eurographics Association and Blackwell Publishing, Inc, 2006)
      We present Easy Mesh Cutting, an intuitive and easy-to-use mesh cutout tool. Users can cut meaningful components from meshes by simply drawing freehand sketches on the mesh. Our system provides instant visual feedback to ...