Volume-Surface Trees
Abstract
Many algorithms in computer graphics improve their efficiency by using Hierarchical Space Subdivision Schemes (HS3), such as octrees, kD-trees or BSP trees. Such HS3 usually provide an axis-aligned subdivision of the 3D space embedding a scene or an object. However, the purely volume-based behavior of these schemes often leads to strongly imbalanced surface clustering. In this article, we introduce the VS-Tree, an alternative HS3 providing efficient and accurate surface-based hierarchical clustering via a combination of a global 3D decomposition at coarse subdivision levels, and a local 2D decomposition at fine levels near the surface. First, we show how to efficiently construct VS-Trees over meshes and point-based surfaces, and analyze the improvement it offers for cluster-based surface simplification methods. Then we propose a new surface reconstruction algorithm based on the volume-surface classification of the VS-Tree. This new algorithm is faster than state-of-the-art reconstruction methods and provides a final semi-regular mesh comparable to the output of remeshing algorithms.
BibTeX
@article {10.1111:j.1467-8659.2006.00959.x,
journal = {Computer Graphics Forum},
title = {{Volume-Surface Trees}},
author = {Boubekeur, Tamy and Heidrich, Wolfgang and Granier, Xavier and Schlick, Christophe},
year = {2006},
publisher = {The Eurographics Association and Blackwell Publishing, Inc},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2006.00959.x}
}
journal = {Computer Graphics Forum},
title = {{Volume-Surface Trees}},
author = {Boubekeur, Tamy and Heidrich, Wolfgang and Granier, Xavier and Schlick, Christophe},
year = {2006},
publisher = {The Eurographics Association and Blackwell Publishing, Inc},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2006.00959.x}
}