Browsing 34-Issue 2 by Subject "Animation"
Now showing items 1-8 of 8
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Adaptable Anatomical Models for Realistic Bone Motion Reconstruction
(The Eurographics Association and John Wiley & Sons Ltd., 2015)We present a system to reconstruct subject-specific anatomy models while relying only on exterior measurements represented by point clouds. Our model combines geometry, kinematics, and skin deformations (skinning). This ... -
Biologically-Inspired Visual Simulation of Insect Swarms
(The Eurographics Association and John Wiley & Sons Ltd., 2015)Representing the majority of living animals, insects are the most ubiquitous biological organisms on Earth. Being able to simulate insect swarms could enhance visual realism of various graphical applications. However, the ... -
Composition-Aware Scene Optimization for Product Images
(The Eurographics Association and John Wiley & Sons Ltd., 2015)Increasingly, companies are creating product advertisements and catalog images using computer renderings of 3D scenes. A common goal for these companies is to create aesthetically appealing compositions that highlight ... -
A Dimension-reduced Pressure Solver for Liquid Simulations
(The Eurographics Association and John Wiley & Sons Ltd., 2015)This work presents a method for efficiently simplifying the pressure projection step in a liquid simulation. We first devise a straightforward dimension reduction technique that dramatically reduces the cost of solving the ... -
Implicit Formulation for SPH-based Viscous Fluids
(The Eurographics Association and John Wiley & Sons Ltd., 2015)We propose a stable and efficient particle-based method for simulating highly viscous fluids that can generate coiling and buckling phenomena and handle variable viscosity. In contrast to previous methods that use explicit ... -
Improving Sampling-based Motion Control
(The Eurographics Association and John Wiley & Sons Ltd., 2015)We address several limitations of the sampling-based motion control method of Liu et at. [LYvdP 10]. The key insight is to learn from the past control reconstruction trials through sample distribution adaptation. Coupled ... -
Real-Time Subspace Integration for Example-Based Elastic Material
(The Eurographics Association and John Wiley & Sons Ltd., 2015)Example-based material allows simulating complex material behaviors in an art-directed way. This paper presents a method for fast subspace integration for example-based elastic material, which is suitable for real-time ... -
Scalable Partitioning for Parallel Position Based Dynamics
(The Eurographics Association and John Wiley & Sons Ltd., 2015)We introduce a practical partitioning technique designed for parallelizing Position Based Dynamics, and exploiting the ubiquitous multi-core processors present in current commodity GPUs. The input is a set of particles ...