Browsing Volume 34 (2015) by Subject "[Computing Methodologies]: Rendering"
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Separable Subsurface Scattering
(Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)In this paper, we propose two real‐time models for simulating subsurface scattering for a large variety of translucent materials, which need under 0.5 ms per frame to execute. This makes them a practical option for real‐time ...