Now showing items 21-30 of 30

    • Hierarchical Impostors for the Flocking Algorithm in 3D 

      O'Hara, Noel (Blackwell Publishers, Inc and the Eurographics Association, 2002)
      The availability of powerful and affordable 3D PC graphics boards has made the rendering of rich immersiveenvironments possible at interactive speeds. The scene update rate and the appropriate behaviour of objects withinthe ...
    • Siggraph 2002 

      Laycock, Stephen D.; Laycock, Robert G. (Blackwell Publishers, Inc and the Eurographics Association, 2002)
    • Eurographics 2002 

      Scheel, Annette (Blackwell Publishers, Inc and the Eurographics Association, 2002)
    • Erratum: Artistic Surface Rendering Using Layout of Text 

      Surazhsky, Tatiana; Elber, Gershon (Blackwell Publishers, Inc and the Eurographics Association, 2002)
    • Adaptive Zooming in Web Cartography 

      Cecconi, Alesandro; Galanda, Martin (Blackwell Publishers, Inc and the Eurographics Association, 2002)
      Beyond any doubt much of the current web mapping and web GIS applications lack cartographic quality. Thereasons aren't only the technical limitations related to Internet delivery, but also the neglect of one of the ...
    • SVG Linearization and Accessibility 

      Herman, Ivan; Dardailler, Daniel (Blackwell Publishers, Inc and the Eurographics Association, 2002)
      The usage of SVG (Scaleable Vector Graphics) creates new possibilities as well as new challenges for theaccessibility of Web sites. This paper presents a metadata vocabulary to describe the information content ofan SVG ...
    • Towards Interactive Real-Time Crowd Behavior Simulation 

      Ulicny, Branislav; Thalmann, Daniel (Blackwell Publishers, Inc and the Eurographics Association, 2002)
      While virtual crowds are becoming common in non-real-time applications, the real-time domain is still relativelyunexplored. In this paper we discuss the challenges involved in creating such simulations, especially the ...
    • An algorithm for line clipping against a polygon based on shearing transformation 

      Huang, Y. Q.; Liu, Y. K. (Blackwell Publishers, Inc and the Eurographics Association, 2002)
      Line clipping against a polygon is widely used in computer graphics such as the hidden line problem. A newline-clipping algorithm against a general polygon is presented in this paper. The basic idea of this algorithm is ...
    • Visualizing Crowds in Real-Time 

      Tecchia, Franco; Loscos, Celine; Chrysanthou, Yiorgos (Blackwell Publishers, Inc and the Eurographics Association, 2002)
      Real-time crowd visualization has recently attracted quite an interest from the graphics community and, asinteractive applications become even more complex, there is a natural demand for new and unexplored applicationscenarios. ...
    • An Efficient Method for Rendering Underwater Optical Effects Using Graphics Hardware 

      Iwasaki, Kei; Dobashi, Yoshinori; Nishita, Tomoyuki (Blackwell Publishers, Inc and the Eurographics Association, 2002)
      The display of realistic natural scenes is one of the most important research areas in computer graphics. Therendering of water is one of the essential components. This paper proposes an efficient method for renderingimages ...