Issue 3: Recent submissions
Now showing items 41-46 of 46
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Transparency in Interactive Technical Illustrations
(Blackwell Publishers, Inc and the Eurographics Association, 2002)This paper describes how technical illustrations containing opaque and non-opaque objects can be automatically generated. Traditional methods to show transparency in manual drawings are evaluated to extract a small and ... -
Geometric Approximations Towards Free Specular Comic Shading
(Blackwell Publishers, Inc and the Eurographics Association, 2002)We extend the standard solution to comic rendering with a comic-style specular component. To minimise the computational overhead associated with this extension, we introduce two optimising approximations; the perspective ... -
Virtual Visual Servoing: a framework for real-time augmented reality
(Blackwell Publishers, Inc and the Eurographics Association, 2002)This paper presents a framework to achieve real-time augmented reality applications. We propose a framework based on the visual servoing approach well known in robotics. We consider pose or viewpoint computation as a similar ... -
A Solid Model Based Virtual Hairy Brush
(Blackwell Publishers, Inc and the Eurographics Association, 2002)We present the detailed modeling of the hairy brush used typically in Chinese calligraphy. The complex model, which includes also a model for the ink and the paper, covers the various stages of the brush going through a ... -
Fast Continuous Collision Detection between Rigid Bodies
(Blackwell Publishers, Inc and the Eurographics Association, 2002)This paper introduces a fast continuous collision detection technique for polyhedral rigid bodies. As opposed to most collision detection techniques, the computation of the first contact time between two objects is inherently ... -
Deferred, Self-Organizing BSP Trees
(Blackwell Publishers, Inc and the Eurographics Association, 2002)bsptrees and KD trees are fundamental data structures for collision detection in walkthrough environments. A basic issue in the construction of these hierarchical data structures is the choice of cutting planes. Rather ...