Now showing items 41-46 of 46

    • Transparency in Interactive Technical Illustrations 

      Diepstraten, J.; Weiskopf, D.; Ertl, T. (Blackwell Publishers, Inc and the Eurographics Association, 2002)
      This paper describes how technical illustrations containing opaque and non-opaque objects can be automatically generated. Traditional methods to show transparency in manual drawings are evaluated to extract a small and ...
    • Geometric Approximations Towards Free Specular Comic Shading 

      Winnemoller, Holger; Bangay, Shaun (Blackwell Publishers, Inc and the Eurographics Association, 2002)
      We extend the standard solution to comic rendering with a comic-style specular component. To minimise the computational overhead associated with this extension, we introduce two optimising approximations; the perspective ...
    • Virtual Visual Servoing: a framework for real-time augmented reality 

      Marchand, Eric; Chaumette, Francois (Blackwell Publishers, Inc and the Eurographics Association, 2002)
      This paper presents a framework to achieve real-time augmented reality applications. We propose a framework based on the visual servoing approach well known in robotics. We consider pose or viewpoint computation as a similar ...
    • A Solid Model Based Virtual Hairy Brush 

      Xu, Songhua; Tang, Min; Lau, Francis; Pan, Yunhe (Blackwell Publishers, Inc and the Eurographics Association, 2002)
      We present the detailed modeling of the hairy brush used typically in Chinese calligraphy. The complex model, which includes also a model for the ink and the paper, covers the various stages of the brush going through a ...
    • Fast Continuous Collision Detection between Rigid Bodies 

      Redon, Stephane; Kheddar, Abderrahmane; Coquillart, Sabine (Blackwell Publishers, Inc and the Eurographics Association, 2002)
      This paper introduces a fast continuous collision detection technique for polyhedral rigid bodies. As opposed to most collision detection techniques, the computation of the first contact time between two objects is inherently ...
    • Deferred, Self-Organizing BSP Trees 

      Ar, Sigal; Montag, Gil; Tal, Ayellet (Blackwell Publishers, Inc and the Eurographics Association, 2002)
      bsptrees and KD trees are fundamental data structures for collision detection in walkthrough environments. A basic issue in the construction of these hierarchical data structures is the choice of cutting planes. Rather ...