Now showing items 1-2 of 2

    • Policies for Goal Directed Multi-Finger Manipulation 

      Andrews, Sheldon; Kry, Paul G. (The Eurographics Association, 2012)
      We present a method for one-handed task based manipulation of objects. Our approach uses a mid-level multiphase approach to break the problem into three parts, providing an appropriate control strategy for each phase and ...
    • Real-time Hair Simulation with Efficient Hair Style Preservation 

      Han, Dongsoo; Harada, Takahiro (The Eurographics Association, 2012)
      Hair can be a prominent feature of characters in real-time games. In this paper, we propose hair simulation with efficient preservation of various hair styles. Bending and twisting effects are crucial to simulate curly or ...