Now showing items 1-2 of 2

    • Fast Simulation of Inextensible Hair and Fur 

      Müller, Matthias; Kim, Tae-Yong; Chentanez, Nuttapong (The Eurographics Association, 2012)
      In this short paper we focus on the fast simulation of hair and fur on animated characters. While it is common in films to simulate single hair strands on virtual humans and on furry animals, those features are either not ...
    • An Implicit Tensor-Mass Solver on the GPU for Soft Bodies Simulation 

      Faure, Xavier; Zara, Florence; Jaillet, Fabrice; Moreau, Jean-Michel (The Eurographics Association, 2012)
      The realistic and interactive simulation of deformable objects has become a challenge in Computer Graphics. In this paper, we propose a GPU implementation of the resolution of the mechanical equations, using a semi-implicit ...