VMV10: Recent submissions
Now showing items 21-40 of 43
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Convex Relaxation for Grain Segmentation at Atomic Scale
(The Eurographics Association, 2010)Grains are material regions with different lattice orientation at atomic scale. They can be resolved on material surfaces with recent image acquisition technology. Simultaneously, new microscopic simulation tools allow to ... -
Ultrasound Painting of Liver Vascular Tree
(The Eurographics Association, 2010)In treatment planning and surgical interventions, physicians and surgeons need information about the spatial extent of specific features and the surrounding structures. Previous techniques for extracting features, based ... -
Reconstructing Shape and Motion from Asynchronous Cameras
(The Eurographics Association, 2010)We present an algorithm for scene flow reconstruction from multi-view data. The main contribution is its ability to cope with asynchronously captured videos. Our holistic approach simultaneously estimates depth, orientation ... -
Visualization of Effective Connectivity of the Brain
(The Eurographics Association, 2010)Diffusion tensor images and higher-order diffusion images are the foundation for neuroscience researchers who are trying to gain insight into the connectome, the wiring scheme of the brain. Although modern imaging devices ... -
Tuvok, an Architecture for Large Scale Volume Rendering
(The Eurographics Association, 2010)In this paper we present the Tuvok architecture, a cross-platform open-source volume rendering system that delivers high quality, state of the art renderings at production level code quality. Due to its progressive rendering ... -
Topology-Caching for Dynamic Particle Volume Raycasting
(The Eurographics Association, 2010)In this paper we present a volume rendering technique for the ad-hoc visualization of interactive particle systems. We focus on methods for an efficient spatial caching (topology caching) of particles when applying a ... -
Interactive Multi-View Facade Image Editing
(The Eurographics Association, 2010)We propose a system for generating high-quality approximated façade ortho-textures based on a set of perspective source photographs taken by a consumer hand-held camera. Our approach is to sample a combined orthographic ... -
Coherent Background Video Inpainting through Kalman Smoothing along Trajectories
(The Eurographics Association, 2010)Video inpainting consists in recovering the missing or corrupted parts of an image sequence so that the reconstructed sequence looks natural. For each frame, the reconstruction has to be spatially coherent with the rest ... -
Interactive Visualization and Tuning of SIFT Indexing
(The Eurographics Association, 2010)Indexing image data for content-based image search is an important area in Computer Vision. The state of the art uses the 128-dimensional SIFT as low level descriptors. Indexing even a moderate collection involves several ... -
Geometry-aware Video Registration
(The Eurographics Association, 2010)We present a new method for the accurate registration of video sequences of a real object over its dense triangular mesh. The goal is to obtain an accurate video-to-geometry registration to allow the bidirectional data ... -
Multi-image Interpolation based on Graph-Cuts and Symmetric Optic Flow
(The Eurographics Association, 2010)Multi-image interpolation in space and time has recently received considerable attention. Typically, the interpolated image is synthesized by adaptively blending several forward-warped images. Blending itself is a low-pass ... -
Proxy-Guided Texture Synthesis for Rendering Natural Scenes
(The Eurographics Association, 2010)Landscapes and other natural scenes are easy to photograph but difficult to model and render. We present a proxy-guided pipeline which allows for simple 3D proxy geometry to be rendered with the rich visual detail found ... -
Instant Texture Synthesis by Numbers
(The Eurographics Association, 2010)Appearance Space Texture Synthesis (ASTS) provides fast texture synthesis by example. Unfortunately, speed is only achieved at the cost of a long pre-processing step. This is tedious for artists and limits the input ... -
Relighting Spherical Light Fields with Polynomial Texture Mapping
(The Eurographics Association, 2010)We present a novel image-based rendering (IBR) technique based on spherical light fields, which makes it possible to relight the captured object for arbitrary viewing positions. This approach incorporates view-dependent ... -
Global Illumination using Parallel Global Ray-Bundles
(The Eurographics Association, 2010)A fast computation of unbiased global illumination is still an unsolved problem, especially if multiple bounces of light and non-diffuse materials are included. The standard Monte Carlo methods are time-consuming, because ... -
CALTag: High Precision Fiducial Markers for Camera Calibration
(The Eurographics Association, 2010)We present a self-identifying marker pattern for camera calibration, together with the associated detection algorithm. The pattern is designed to support high-precision, fully-automatic localization of calibration points, ... -
Real-time Full-body Visual Traits Recognition from Image Sequences
(The Eurographics Association, 2010)The automatic recognition of human visual traits from images is a challenging computer vision task. Visual traits describe for example gender and age, or other properties of a person that can be derived from visual appearance. ... -
Analysis of Structural Dependencies for the Automatic Visual Inspection of Wire Ropes
(The Eurographics Association, 2010)Automatic visual inspection is an arising field of research. Especially in security relevant applications, an automation of the inspection process would be a great benefit. For wire ropes, a first step is the acquisition ... -
Pixel-Based Hyperparameter Selection for Feature-Based Image Registration
(The Eurographics Association, 2010)This paper deals with parametric image registration from point correspondences in deformable environments. In this problem, it is essential to determine correct values for hyperparameters such as the number of control ... -
Parallel View-Dependent Out-of-Core Progressive Meshes
(The Eurographics Association, 2010)The complexity of polygonal models is growing faster than the ability of graphics hardware to render them in real-time. If a scene contains many models and textures, it is often also not possible to store the entire geometry ...