Browsing VE: Eurographics Workshop on Virtual Environments - Short Papers by Subject "Applied computing"
Now showing items 1-13 of 13
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An Adaptive AR Tutor For Cabling a Network Topology
(The Eurographics Association, 2017)We present an Augmented Reality (AR) network cabling tutor that provides visual annotations for improving learning in psychomotor tasks. Unlike many existing AR learning systems, our system combines AR with an intelligent ... -
AR Avatar Separated from Lecturer for Individual Communication in One-to-many Communication
(The Eurographics Association, 2020)In this paper, we propose an augmented reality agent separated from the lecturer as his/her avatar to promote individual communication between the lecturer and the audience in parallel with one-to-many communication such ... -
An AR Network Cabling Tutoring System for Wiring a Rack
(The Eurographics Association, 2017)We present a network cabling tutoring system that guides learners through cabling a network topology by overlaying virtual icons and arrows on the ports. The system determines the network state by parsing switch output and ... -
Enrichment of TV Series With Augmented and Mixed Reality Applications on Mobile Devices and on HoloLens
(The Eurographics Association, 2018)In this demo we will present two related AR/MR projects realized in cooperation with the German public broadcaster ZDF, which consist of an interactive mobile 3D Augmented Reality infotainment/game application as well as ... -
Hybrid Robot with Physical and AR Body Presentation
(The Eurographics Association, 2022)The telepresence robots with a movable display are not sufficient to convey nonverbal expressions. Robots with human-like body parts enable rich nonverbal expressions, but their design, implementation, and maintenance ... -
Indirect User Guidance by Pedestrians in Virtual Environments
(The Eurographics Association, 2021)Scene exploration allows users to acquire scene knowledge on entering an unknown virtual environment. To support users in this endeavor, aided wayfinding strategies intentionally influence the user's wayfinding decisions ... -
Production of Instructional Videos Using a Virtual Presentation Room on a Mobile Head-mounted Display
(The Eurographics Association, 2019)Instructional videos are frequently used in education and it is important for teachers to produce the materials with minimal time and efforts. In this article, I report SlidesGo, a "virtual presentation room" software for ... -
Programming in the Metaverse Era: VR Empowering the Educational Effects of Tangibles
(The Eurographics Association, 2022)In this presentation, we propose a new tangible programming interface utilizing Virtual Reality technologies, aiming to improve upon existing methods. Existing tangible programming methods have three major areas which can ... -
A Projection-Based Augmented Reality Setup for Blended Museum Experiences
(The Eurographics Association, 2017)Most traditional museums still rely on physical artifacts since their authenticity and uniqueness foster an emotional engagement with the objects themselves and the stories they are supposed to tell the visitor. However, ... -
Sign Language Learning System with Concurrent Shared Avatar Hand in a Virtual Environment: Psychological Evaluation
(The Eurographics Association, 2022)We aimed to develop a sign language learning system using virtual reality to improve learning motivation. Hand movements for twenty words consisted of three letters were recorded with a hand motion capture system (model ... -
Spatialized AR Polyrhythmic Metronome Using Bose Frames Eyewear
(The Eurographics Association, 2020)Polyrhythms, combinations of contrasting but mathematically related rhythms, are challenging to play, even for skilled musicians. This project entails the development of an augmented reality metronome application with an ... -
Tactile Telepresence for Isolated Patients
(The Eurographics Association, 2020)For isolated patients, for example COVID-19 patients in an intensive care unit, conventional televideo tools can provide a degree of visual telepresence, but at best approximate a ''through a window'' metaphor-visitors ... -
Towards the Gamification of VR Authoring Environments
(The Eurographics Association, 2022)The creation of content for educational Virtual Reality (VR) environments is still challenging - particularly for non-experts in the field of VR, resulting in a lack of motivation. Gamification is a tool that has shown ...