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dc.contributor.authorTai, Chiew-Lanen_US
dc.contributor.authorZhang, Hongxinen_US
dc.contributor.authorFong, Jacky Chun-Kinen_US
dc.date.accessioned2015-02-19T07:32:27Z
dc.date.available2015-02-19T07:32:27Z
dc.date.issued2004en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2004.00006.xen_US
dc.description.abstractThis paper presents a hybrid method for creating three-dimensional shapes by sketching silhouette curves. Given a silhouette curve, we approximate its medial axis as a set of line segments, and convolve a linearly weighted kernel along each segment. By summing the fields of all segments, an analytical convolution surface is obtained. The resulting generic shape has circular cross-section, but can be conveniently modified via sketched profile or shape parameters of a spatial transform. New components can be similarly designed by sketching on different projection planes. The convolution surface model lends itself to smooth merging between the overlapping components. Our method overcomes several limitations of previous sketched-based systems, including designing objects of arbitrary genus, objects with semi-sharp features, and the ability to easily generate variants of shapes.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.titlePrototype Modeling from Sketched Silhouettes based on Convolution Surfacesen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume23en_US
dc.description.number1en_US
dc.identifier.doi10.1111/j.1467-8659.2004.00006.xen_US
dc.identifier.pages71-83en_US


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