dc.contributor.author | Vinayagamoorthy, V. | en_US |
dc.contributor.author | Garau, M. | en_US |
dc.contributor.author | Steed, A. | en_US |
dc.contributor.author | Slater, M. | en_US |
dc.date.accessioned | 2015-02-19T07:32:25Z | |
dc.date.available | 2015-02-19T07:32:25Z | |
dc.date.issued | 2004 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/j.1467-8659.2004.00001.x | en_US |
dc.description.abstract | This paper describes a behavioural model used to simulate realistic eye-gaze behaviour and body animations for avatars representing participants in a shared immersive virtual environment (IVE). The model was used in a study designed to explore the impact of avatar realism on the perceived quality of communication within a negotiation scenario. Our eye-gaze model was based on data and studies carried out on the behaviour of eye-gaze during face-to-face communication. The technical features of the model are reported here. Information about the motivation behind the study, experimental procedures and a full analysis of the results obtained are given in [17]. | en_US |
dc.publisher | The Eurographics Association and Blackwell Publishing Ltd. | en_US |
dc.title | An Eye Gaze Model for Dyadic Interaction in an Immersive Virtual Environment: Practice and Experience | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 23 | en_US |
dc.description.number | 1 | en_US |
dc.identifier.doi | 10.1111/j.1467-8659.2004.00001.x | en_US |
dc.identifier.pages | 1-11 | en_US |