Physical Cyclic Animations
Date
2023Metadata
Show full item recordAbstract
We address the problem of synthesizing physical animations that can loop seamlessly. We formulate a variational approach by deriving a physical law in a periodic time domain. The trajectory of the animation is represented as a parametric closed curve, and the physical law corresponds to minimizing the bending energy of the curve. Compared to traditional keyframe animation approaches, our formulation is constraint-free, which allows us to apply a standard Gauss–Newton solver. We further propose a fast projection method to efficiently generate an initial guess close to the desired animation. Our method can handle a variety of physical cyclic animations, including clothes, soft bodies with collisions, and N-body systems.
BibTeX
@inproceedings {10.1145:3606938,
booktitle = {Proceedings of the ACM on Computer Graphics and Interactive Techniques},
editor = {Wang, Huamin and Ye, Yuting and Victor Zordan},
title = {{Physical Cyclic Animations}},
author = {Jia, Shiyang and Wang, Stephanie and Li, Tzu-Mao and Chern, Albert},
year = {2023},
publisher = {ACM Association for Computing Machinery},
ISSN = {2577-6193},
DOI = {10.1145/3606938}
}
booktitle = {Proceedings of the ACM on Computer Graphics and Interactive Techniques},
editor = {Wang, Huamin and Ye, Yuting and Victor Zordan},
title = {{Physical Cyclic Animations}},
author = {Jia, Shiyang and Wang, Stephanie and Li, Tzu-Mao and Chern, Albert},
year = {2023},
publisher = {ACM Association for Computing Machinery},
ISSN = {2577-6193},
DOI = {10.1145/3606938}
}
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