Proceedings of the ACM on Computer Graphics and Interactive Techniques 2023 / CGF 6 - 3
Shi, Alvin; Wu, Haomiao; Parr, Jarred; Darke, A.M.; Kim, Theodore
Lifted Curls: A Model for Tightly Coiled Hair Simulation
Starke, Paul; Starke, Sebastian; Komura, Taku; Steinicke, Frank
Motion In-Betweening with Phase Manifolds
Löschner, Fabian; Fernández-Fernández, José Antonio; Jeske, Stefan Rhys; Longva, Andreas; Bender, Jan
Micropolar Elasticity in Physically-Based Animation
Stuyck, Tuur; Chen, Hsiao-Yu
DiffXPBD : Differentiable Position-Based Simulation of Compliant Constraint Dynamics
Razon, Alan Marquez; Chen, Yizhou; Yushan, Han; Gagniere, Steven; Tupek, Michael; Teran, Joseph
A Linear and Angular Momentum Conserving Hybrid Particle/Grid Iteration for Volumetric Elastic Contact
Su, Haozhe; Li, Xuan; Xue, Tao; Jiang, Chenfanfu; Aanjaneya, Mridul
A Generalized Constitutive Model for Versatile MPM Simulation and Inverse Learning with Differentiable Physics
Younes, Mohamed; Kijak, Ewa; Kulpa, Richard; Malinowski, Simon; Multon, Franck
MAAIP: Multi-Agent Adversarial Interaction Priors for imitation from fighting demonstrations for physics-based characters
Habermann, Marc; Liu, Lingjie; Xu, Weipeng; Pons-Moll, Gerard; Zollhoefer, Michael; Theobalt, Christian
HDHumans: A Hybrid Approach for High-fidelity Digital Humans
Reda, Daniele; Won, Jungdam; Ye, Yuting; Panne, Michiel van de; Winkler, Alexander
Physics-based Motion Retargeting from Sparse Inputs
Wu, Haomiao; Kim, Theodore
An Eigenanalysis of Angle-Based Deformation Energies
Wu, Yuhan; Umetani, Nobuyuki
Two-Way Coupling of Skinning Transformations and Position Based Dynamics
Xie, Zhaoming; Tseng, Jonathan; Starke, Sebastian; Panne, Michiel van de; Liu, C. Karen
Hierarchical Planning and Control for Box Loco-Manipulation
Mercier-Aubin, Alexandre; Kry, Paul G.
Adaptive Rigidification of Discrete Shells
Westhofen, Lukas; Jeske, Stefan; Bender, Jan
A comparison of linear consistent correction methods for first-order SPH derivatives
Shi, Alvin; Kim, Theodore
A Unified Analysis of Penalty-Based Collision Energies
Xie, Kaixiang; Xu, Pei; Andrews, Sheldon; Zordan, Victor B.; Kry, Paul G.
Too Stiff, Too Strong, Too Smart: Evaluating Fundamental Problems with Motion Control Policies
Egan, Dónal; Cosker, Darren; McDonnell, Rachel
NeuroDog: Quadruped Embodiment using Neural Networks
Huang, Li; Yang, Fan; Wie, Chendi; Chen, Yu Ju (Edwin); Yuan, Chun; Gao, Ming
Towards Realtime: A Hybrid Physics-based Method for Hair Animation on GPU
Jia, Shiyang; Wang, Stephanie; Li, Tzu-Mao; Chern, Albert
Physical Cyclic Animations
Takahashi, Tetsuya; Batty, Christopher
A Multilevel Active-Set Preconditioner for Box-Constrained Pressure Poisson Solvers
Teshima, Hitoshi; Wake, Naoki; Thomas, Diego; Nakashima, Yuta; Kawasaki, Hiroshi; Ikeuchi, Katsushi
ACT2G: Attention-based Contrastive Learning for Text-to-Gesture Generation
Wang, Huamin; Ye, Yuting; Victor Zordan
Proceedings Information