HDHumans: A Hybrid Approach for High-fidelity Digital Humans
Date
2023Author
Habermann, Marc
Liu, Lingjie
Xu, Weipeng
Pons-Moll, Gerard
Zollhoefer, Michael
Theobalt, Christian
Metadata
Show full item recordAbstract
Photo-real digital human avatars are of enormous importance in graphics, as they enable immersive communication over the globe, improve gaming and entertainment experiences, and can be particularly beneficial for AR and VR settings. However, current avatar generation approaches either fall short in high-fidelity novel view synthesis, generalization to novel motions, reproduction of loose clothing, or they cannot render characters at the high resolution offered by modern displays. To this end, we propose HDHumans, which is the first method for HD human character synthesis that jointly produces an accurate and temporally coherent 3D deforming surface and highly photo-realistic images of arbitrary novel views and of motions not seen at training time. At the technical core, our method tightly integrates a classical deforming character template with neural radiance fields (NeRF). Our method is carefully designed to achieve a synergy between classical surface deformation and a NeRF. First, the template guides the NeRF, which allows synthesizing novel views of a highly dynamic and articulated character and even enables the synthesis of novel motions. Second, we also leverage the dense pointclouds resulting from the NeRF to further improve the deforming surface via 3D-to-3D supervision. We outperform the state of the art quantitatively and qualitatively in terms of synthesis quality and resolution, as well as the quality of 3D surface reconstruction.
BibTeX
@inproceedings {10.1145:3606927,
booktitle = {Proceedings of the ACM on Computer Graphics and Interactive Techniques},
editor = {Wang, Huamin and Ye, Yuting and Victor Zordan},
title = {{HDHumans: A Hybrid Approach for High-fidelity Digital Humans}},
author = {Habermann, Marc and Liu, Lingjie and Xu, Weipeng and Pons-Moll, Gerard and Zollhoefer, Michael and Theobalt, Christian},
year = {2023},
publisher = {ACM Association for Computing Machinery},
ISSN = {2577-6193},
DOI = {10.1145/3606927}
}
booktitle = {Proceedings of the ACM on Computer Graphics and Interactive Techniques},
editor = {Wang, Huamin and Ye, Yuting and Victor Zordan},
title = {{HDHumans: A Hybrid Approach for High-fidelity Digital Humans}},
author = {Habermann, Marc and Liu, Lingjie and Xu, Weipeng and Pons-Moll, Gerard and Zollhoefer, Michael and Theobalt, Christian},
year = {2023},
publisher = {ACM Association for Computing Machinery},
ISSN = {2577-6193},
DOI = {10.1145/3606927}
}
Related items
Showing items related by title, author, creator and subject.
-
VA + Embeddings STAR: A State-of-the-Art Report on the Use of Embeddings in Visual Analytics
Huang, Zeyang; Witschard, Daniel; Kucher, Kostiantyn; Kerren, Andreas (The Eurographics Association and John Wiley & Sons Ltd., 2023)Over the past years, an increasing number of publications in information visualization, especially within the field of visual analytics, have mentioned the term ''embedding'' when describing the computational approach. ... -
The State of the Art in Sentiment Visualization
Kucher, Kostiantyn; Paradis, Carita; Kerren, Andreas (© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)Visualization of sentiments and opinions extracted from or annotated in texts has become a prominent topic of research over the last decade. From basic pie and bar charts used to illustrate customer reviews to extensive ... -
Rendering of Walking Sensation for a Sitting User by Lower Limb Motion Display
Yamaoka, Kentaro; Koide, Ren; Amemiya, Tomohiro; Kitazaki, Michiteru; Yem, Vibol; Ikei, Yasushi (The Eurographics Association, 2019)This paper describes the characteristics of presentation of a lower limb motion display designed to create a walking motion sensation for a sitting user. It has the function of lifting and translation independently applied ...