dc.contributor.author | Lier, Alexander | en_US |
dc.contributor.author | Stamminger, Marc | en_US |
dc.contributor.author | Selgrad, Kai | en_US |
dc.contributor.editor | Patney, Anjul and Niessner, Matthias | en_US |
dc.date.accessioned | 2018-11-11T10:46:00Z | |
dc.date.available | 2018-11-11T10:46:00Z | |
dc.date.issued | 2018 | |
dc.identifier.isbn | 978-1-4503-5896-5 | |
dc.identifier.issn | 2079-8679 | |
dc.identifier.uri | https://doi.org/10.1145/3231578.3231583 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1145/3231578-3231583 | |
dc.description.abstract | In this paper we describe and evaluate an implementation of CPUstyle SIMD ray traversal on the GPU. We show how spreading moderately wide BVHs (up to a branching factor of eight) across multiple threads in a warp can improve performance while not requiring expensive pre-processing. e presented ray-traversal method exhibits improved traversal performance especially for increasingly incoherent rays. | en_US |
dc.publisher | ACM | en_US |
dc.subject | Computing methodologies | |
dc.subject | Ray tracing | |
dc.subject | Shared memory algorithms | |
dc.subject | Vector / streaming algorithms | |
dc.subject | Ray tracing | |
dc.subject | GPU | |
dc.subject | SIMD | |
dc.title | CPU-Style SIMD Ray Traversal on GPUs | en_US |
dc.description.seriesinformation | Eurographics/ ACM SIGGRAPH Symposium on High Performance Graphics | |
dc.description.sectionheaders | Ray Traversal, Transparency, and GPU Computing | |
dc.identifier.doi | 10.1145/3231578.3231583 | |