High-Performance Graphics 2018
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Vancouver, BC, Canada
August 10 – 12, 2018
Anti Aliasing
Adaptive Temporal Antialiasing
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paper ] [meta data
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Correlation-Aware Semi-Analytic Visibility for Antialiased Rendering
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paper ] [meta data
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Deferred Adaptive Compute Shading
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paper ] [meta data
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Detecting Aliasing Artifacts in Image Sequences Using Deep Neural Networks
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paper ] [meta data
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Ray Traversal, Transparency, and GPU Computing
Brook GLES Pi: Democratising Accelerator Programming
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paper ] [meta data
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Compressed-Leaf Bounding Volume Hierarchies
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paper ] [meta data
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CPU-Style SIMD Ray Traversal on GPUs
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paper ] [meta data
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Moment Transparency
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paper ] [meta data
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Recent Submissions
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Moment Transparency
(ACM, 2018)We introduce moment transparency, a new solution to real-time order-independent transparency. It expands upon existing approximate transmittance function techniques by using moments to capture and reconstruct the transmittance ... -
CPU-Style SIMD Ray Traversal on GPUs
(ACM, 2018)In this paper we describe and evaluate an implementation of CPUstyle SIMD ray traversal on the GPU. We show how spreading moderately wide BVHs (up to a branching factor of eight) across multiple threads in a warp can improve ... -
Compressed-Leaf Bounding Volume Hierarchies
(ACM, 2018)We propose and evaluate what we call Compressed-Leaf Bounding Volume Hierarchies (CLBVH), which strike a balance between compressed and non-compressed BVH layouts. Our CLBVH layout introduces dedicated compressed multi-leaf ... -
Brook GLES Pi: Democratising Accelerator Programming
(ACM, 2018)Nowadays computing is heavily-based on accelerators, however, the cost of the hardware equipment prevents equal access to heterogeneous programming. In this work we present Brook GLES Pi, a port of the accelerator programming ... -
Detecting Aliasing Artifacts in Image Sequences Using Deep Neural Networks
(ACM, 2018)In this short paper we present a machine learning approach to detect visual artifacts in rendered image sequences. Specifically, we train a deep neural network using example aliased and antialiased image sequences exported ... -
Deferred Adaptive Compute Shading
(ACM, 2018)A primary advantage of deferred shading is eliminating wasted shading operations due to overdraw. We present a new algorithm that we call Deferred Adaptive Compute Shading, for providing further reduction in shading ... -
Correlation-Aware Semi-Analytic Visibility for Antialiased Rendering
(ACM, 2018)Geometric aliasing is a persistent challenge for real-time rendering. Hardware multisampling remains limited to 8×, analytic coverage fails to capture correlated visibility samples, and spatial and temporal postfiltering ... -
Adaptive Temporal Antialiasing
(ACM, 2018)We introduce a pragmatic algorithm for real-time adaptive supersampling in games. It extends temporal antialiasing of rasterized images with adaptive ray tracing, and conforms to the constraints of a commercial game engine ...