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dc.contributor.authorSeki, Shogoen_US
dc.contributor.authorIgarashi, Takeoen_US
dc.contributor.editorBernhard Thomaszewski and KangKang Yin and Rahul Narainen_US
dc.date.accessioned2017-12-31T10:43:03Z
dc.date.available2017-12-31T10:43:03Z
dc.date.issued2017
dc.identifier.isbn978-1-4503-5091-4
dc.identifier.urihttp://dx.doi.org/10.1145/3099564.3106638
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1145/3099564-3106638
dc.description.abstractWe propose a sketch-based method for posing a three-dimensional (3D) hair model that enables artists to create attractive hairstyles more easily and intuitively. The system takes partial contour drawings of a preferred hair shape to modify the rig parameters so that the hair model fits into the sketch. Our method consists of two parts: flow extraction from a sketch and pose construction using the flow. The method was evaluated by a user study and an interview with a professional 3D artist.en_US
dc.publisherACMen_US
dc.subjectComputing methodologies Animation
dc.subjectGraphics systems and interfaces
dc.subjectSketch
dc.subjectbased posing
dc.subjecthairstyling
dc.titleSketch-Based 3D Hair Posing by Contour Drawingsen_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on Computer Animation - Posters
dc.description.sectionheadersPoster Abstracts
dc.identifier.doi10.1145/3099564.3106638
dc.identifier.pagesShogo Seki and Takeo Igarashi-Computing methodologies Animation; Graphics systems and interfaces; Sketch-based posing, hairstyling


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