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dc.contributor.authorVása, Liboren_US
dc.contributor.authorBrunnett, Guidoen_US
dc.contributor.editorThomas Funkhouser and Shi-Min Huen_US
dc.date.accessioned2015-03-03T12:41:40Z
dc.date.available2015-03-03T12:41:40Z
dc.date.issued2014en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.12428en_US
dc.description.abstractIn this paper, we investigate the possibilities of efficient encoding of UV coordinates associated with vertices of a triangle mesh. Since most parametrization schemes attempt to achieve at least some level of conformality, we exploit the similarity of the shapes of triangles in the mesh and in the parametrization. We propose two approaches building on this idea: first, applying a recently proposed generalization of the parallelogram predictor, using the inner angles of mesh triangles corresponding to the UV-space triangles. Second, we propose an encoding method based on discrete Laplace operator, which also allows exploiting the information contained in the mesh geometry to efficiently encode the parametrization. Our experiments show that the proposed approach leads to savings of up to 3 bits per UV vertex, without loss of precision.en_US
dc.publisherThe Eurographics Association and John Wiley and Sons Ltd.en_US
dc.titleEfficient Encoding of Texture Coordinates Guided by Mesh Geometryen_US
dc.description.seriesinformationComputer Graphics Forumen_US


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