Efficient Encoding of Texture Coordinates Guided by Mesh Geometry
Abstract
In this paper, we investigate the possibilities of efficient encoding of UV coordinates associated with vertices of a triangle mesh. Since most parametrization schemes attempt to achieve at least some level of conformality, we exploit the similarity of the shapes of triangles in the mesh and in the parametrization. We propose two approaches building on this idea: first, applying a recently proposed generalization of the parallelogram predictor, using the inner angles of mesh triangles corresponding to the UV-space triangles. Second, we propose an encoding method based on discrete Laplace operator, which also allows exploiting the information contained in the mesh geometry to efficiently encode the parametrization. Our experiments show that the proposed approach leads to savings of up to 3 bits per UV vertex, without loss of precision.
BibTeX
@article {10.1111:cgf.12428,
journal = {Computer Graphics Forum},
title = {{Efficient Encoding of Texture Coordinates Guided by Mesh Geometry}},
author = {Vása, Libor and Brunnett, Guido},
year = {2014},
publisher = {The Eurographics Association and John Wiley and Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.12428}
}
journal = {Computer Graphics Forum},
title = {{Efficient Encoding of Texture Coordinates Guided by Mesh Geometry}},
author = {Vása, Libor and Brunnett, Guido},
year = {2014},
publisher = {The Eurographics Association and John Wiley and Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.12428}
}